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Ep 88: Tile-Laying Games
Архивные серии ("Канал не активен" status)
When? This feed was archived on September 02, 2022 13:11 (). Last successful fetch was on July 28, 2022 02:55 ()
Why? Канал не активен status. Нашим серверам не удалось получить доступ к каналу подкаста в течении длительного периода времени.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 301438760 series 2363720
Amber and Marc discuss tile-laying games since they've been playing a number of them lately. What makes tile-laying so compelling? Why is it a feature in so many of our favorite games?
1:29 -- Carpe Diem 3:46 -- Is Carpe Diem simpler than Castles of Burgundy? 9:35 -- Tile laying: what is it? 12:12 -- Variables 15:15 -- Growth 21:00 -- Information density 29:14 -- Tangent: What does "abstract" mean anyways? 37:35 -- The importance of graphic design 40:27 -- Puzzling
Music: Sailing The Solar Wind by Abstraction
Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
163 эпизодов
Архивные серии ("Канал не активен" status)
When? This feed was archived on September 02, 2022 13:11 (). Last successful fetch was on July 28, 2022 02:55 ()
Why? Канал не активен status. Нашим серверам не удалось получить доступ к каналу подкаста в течении длительного периода времени.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 301438760 series 2363720
Amber and Marc discuss tile-laying games since they've been playing a number of them lately. What makes tile-laying so compelling? Why is it a feature in so many of our favorite games?
1:29 -- Carpe Diem 3:46 -- Is Carpe Diem simpler than Castles of Burgundy? 9:35 -- Tile laying: what is it? 12:12 -- Variables 15:15 -- Growth 21:00 -- Information density 29:14 -- Tangent: What does "abstract" mean anyways? 37:35 -- The importance of graphic design 40:27 -- Puzzling
Music: Sailing The Solar Wind by Abstraction
Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
163 эпизодов
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