Video game developers in Kansas City talk about the games they are making and the games they are playing. Join us every two weeks to discuss video game development topics. Flyover Indies is collection of Kansas City area game developers. We use all types of engines (Unity, Gadot, GameMaker Studio, etc) and are passionate about all types of genres (platformers, puzzle games, simulation games, etc). Our rotating cast of hosts include Caleb J, Ross, Charlotte Trible, Jo Hanna, and many more fro ...
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Video Game Music is Pretty Damn Great
1:15:58
1:15:58
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1:15:58
Today we talk about that stuff that goes in your ears when you play a video game. No, not the wet fingers of an annoyingly immature roommate or little brother (though, in this case I’m pretending both the immature roommate and the little brother are named Wily, so getting a “wet Willy” at least makes some kind of sense). No, we are talking about vi…
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We Talk Video Game Controls
1:22:27
1:22:27
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1:22:27
Video games are input/output systems, but unlike other forms of software, video games aren’t coded for efficiency. Rather, they want players to interact in a variety of ways to create a variety of outputs to maintain a feedback loop that aims to entertain rather than aims to solve a single, rote need. So, inputs, both the physical mechanisms and th…
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Solve a puzzle with cats and laser pointers? We talk Brainstorming!!!
1:17:52
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1:17:52
In this magical episode of the Flyover Indies Podcast, we discuss brainstorming. Brainstorming is an incredibly valuable tool for generating ideas, bonding teams, and creating motivation. Specifically with game development, brainstorming is a wonderful way to generate lots of verbs and mechanics for a game…which we do LIVE at the end of this episod…
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What is Procedural Generation and How Can We Get Caleb to Not Hate it?
1:14:26
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Procedural generation is a term often cited by game fans and game critics in reference to a single thing: level generation. But procedural generation is so much more than just random generation of levels. In fact, you likely use some form of procedural generation in your own game development without even realizing it. We discuss L Systems, level ge…
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Whatcha’ Makin’? We Talk Tracer: a Neon, Heart Pounding, Endless Arcade Racer!
1:17:07
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In this very special episode of the Flyover Indies Podcast, we chat with Flyover Indies co-founder Charlotte Trible about her game Tracer, a neon, heart pounding, endless arcade racer! This is the first in what we hope will be a series of episodes in which we ask Kansas City area game developers Whatcha’ Makin’? Stick around through the end to hear…
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Don’t Fight Your Tools! Light-Bulb Moments in Game Dev
1:14:31
1:14:31
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Making games is hard. Hard things require motivation to, over time, sand to smooth easiness. That sanding journey is often landmarked by epiphanies, sudden moments of enlightenment, and general ah ha moments. These are what we talk about on this episode of The Flyover Indies Podcast. Stick around through the end to hear the latest round of the on-g…
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I Hope you Don’t Like Gameplay
49:49
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In this second episode of the world famous Flyover Indies Podcast, three Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. Get to know Gage, Charlotte, and Caleb as we talk about why we choose to make the kinds of games that we make. Stick around until the end of the episode to hear te…
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Why We Do the Games We Do
49:18
49:18
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Welcome to the first episode of the Flyover Indies Podcast, where Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. On this first episode, get to know Jo, Charlotte, and Caleb by way of our game developer origin stories. Why do we make video games? Stick around until the end of the epi…
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