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Gamification

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Gamification

Rodrigo Borgia

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Charlas, notas, comentarios, casos, personajes, ideas. Todo acerca de gamification - al alcance de tu oído! Si gustas compartir en grupo, sumate a https://www.linkedin.com/groups/8676799/ o juntémonos un momento a explorar en https://calendly.com/rodrigoborgia/ Support this podcast: https://anchor.fm/rodrigo-borgia/support
 
Level Up your corporate learning and development programs, employee onboarding, training, or adult classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Hosted by Sententia Gamification, our guests include L&D Professionals, Adult Educators, and Platform Providers who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you!
 
👋 Ciao siamo Edoardo e Marco di Projectfun, la prima community italiana dedicata alla Gamification. 🎙 Nel "ProjectFun Show" chiacchieriamo con imprenditori, designer e appassionati di come applicare la Gamification al mondo del Business, dell'istruzione, del marketing e a molti altri. 🧐 Se sei interessato ad approfondire, ti consigliamo di visitare il nostro sito www.projectfun.it e di iscriverti alla nostra community su Facebook (https://www.projectfun.it/accesso/)! Buon ascolto! 🚀
 
Professor Game is a weekly podcast where we interview successful practitioners of games, gamification and game thinking that will bring us the best of their experiences to get ideas, insights and will inspire us in the process of getting students or trainees to learn what we teach.
 
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Gamification unterwegs

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Gamification unterwegs

Christian Müller

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In Gamification unterwegs sprechen Roman Rackwitz und Christian Müller Gamification und Design Thinking, den Einsatz für Unternehmen und Communities und verschiedene Projekte in diesem Bereich. Der Name geht auf den Start des Podcasts im Rahmen eines Gamification Projekts mit dem Goethe Institut zurück. Artikel zum Podcast findest du auf medium.com/gamification-für-kmu
 
Im bekanntesten Gamification Podcast im deutschsprachigen Raum deckt Roman Rackwitz, zusammen mit seinen Gästen, die Besonderheiten, Erfahrungen und Insights rund um das Thema der Anwendungen spielerischer Elemente und Mechaniken außerhalb des klassischen Spiels ab. Ziel ist es, das Mindset Game-Thinking, besonders im deutschsprachigen Raum, zu schärfen. Game-Thinking steht für das Bewusstsein, dass ein natives Verhalten des Menschen oft auch spielerische Verhaltensweisen aufweist. Gefühlt m ...
 
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Gamification Talk Radio

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Gamification Talk Radio

Gamification Talk Radio

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NEW LINK: http://bit.ly/GamificationRadioJoin Monica each week and learn how to Level Up! your training and development program with this cutting-edge strategy to motivate and engage employees. Her platinum level guests include, gamification gurus, platform providers, and end users who will give you tips, tools, and techniques to add immediately to your leadership toolbox. Put Gamification to work for you!
 
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Gamification Nation

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Gamification Nation

A question of gamification by An Coppens of Gamification Nation

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A question of gamification is the podcast hosted by An Coppens, the chief game changer aka founder and CEO of Gamification Nation. She answers your questions and shares her views relating to game design for business purposes. It can be about adding game elements to existing processes or creating a physical or digital game. Gamification Nation is an award winning game and gamification design agency serving clients around the world.
 
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Autonomía, Maestría y Propósito. Tres componentes que todos sabemos que influyen y mucho en nuestra motivación. Les pido que como el desafío del fin de semana - empieza ahora y termina el Lunes a las 11.00 am luego del segundo café - se tomen 18 minutos y 23 segundos para escuchar al genio de @danielpink en ésta charla TED Conferences: https://lnkd…
 
We’re back for another year of health gamification! We’re joined by Paul and Nicola at Gripable to explore what happens when you combine gamification with a medical rehabilitation device. The Gripable handheld device enables both assessment and training of hand and arm functions, and this tactile feedback loop has resulted in smorgasbord of gamific…
 
Shaunak is the founder and CEO of Yellowdig. Yellowdig is a community-driven active learning platform adopted by over 130 colleges and universities, K12 schools, and corporate training clients. Yellowdig's mission is to transform every classroom into an active, social, and experiential learning community. Shaunak graduated with a degree in mechanic…
 
Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day’s content and promote teamwork. Her first version was an in-person pop-up escape room but when COVID hit, she had to pivot to rethink and redesign it to be a virtual escape room but preserve the most fun parts…
 
Nuovo episodio Natalizio di “Gems 💎”. Cos’è? Un episodio in cui io e Marco ci scambiamo link, giochi, app, articoli o qualunque altro contenuto trovato in rete attinente alla Gamification o a discipline correlate. Ecco le Gemme di questo episodio: 💎 Multiplication Kingdom App (https://multiplicationkingdom.learn.uno/) 💎 Tinder App (https://tinder.c…
 
Todo comienza con el poder...... Ya hace varios años que trabajo en desarrollar el talento de la gente que me rodea. Ya sean mis clientes, mi colaboradores, mi familia y mi persona - en particular. Las habilidades blandas - soft skills en inglés - son aquellas sociales, personales, de comunicación y de inteligencia emocional y social - que nos perm…
 
Raymond A. Kimball, EdD is an education professional with years of experience in game-based learning and collaborative professional development that meets the needs of diverse teams. Ray founded 42 Education Games Coaching and Design in 2020 so he could continue his dream of serving higher education faculty by helping them harness the power of game…
 
Primer día laboral, primera oportunidad de comenzar con el pié derecho. Reencontrarnos en nuestros espacios laborales, que ya comienzan a tomar una nueva forma. Lo híbrido, llegó para quedarse. Y cómo dice @berenice-bisignano-burgos "lo híbrido is the new black!" --- Send in a voice message: https://anchor.fm/rodrigo-borgia/messageSupport this podc…
 
Josh is a podcaster on The Josh Bolton Show. He had a bit of an interesting up-and-coming. Had many odd jobs along the way to get him where he is currently at. But the main thing he enjoyed about his childhood was martial arts. He has a strategic mind. How does the game work? How does he work the system? The mindset of games for achievements and gr…
 
Dropping in a special episode to say hi and send you some heartfelt holiday greetings! I do hope you have a blast. If you have 3 minutes, I'd love to know what you think through the survey you can find on professorgame.com/2021survey, thanks as always and may your 2022 be amazing and fun!
 
We’re joined by Agnessa and Paula to discuss the findings of their research publication on the role of gamification to develop shared understanding of the pandemic in indigenous communities in Colombia. Their pioneering research looks at analogue gamification solutions that are culturally adapted to win both peoples hearts and minds to share health…
 
Robert Raymond Riopel is an international Best-Selling author, App Designer, Entrepreneur and Trainer who has spent the past 18+ years traveling around the world sharing his passion. He has also shared the stage with and trained many of the top trainers and thought leaders in the world today. With his high energy and heartfelt style, Robert draws o…
 
Paul Darvasi, Ph.D., is an educator, game designer, speaker, and writer who works at the intersection of games, culture, and learning. His efforts directly or indirectly aim to envision and implement better ways to teach and learn. He is a passionate advocate of media and digital literacy, design thinking, experiential learning, virtual simulations…
 
With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online. Gaminar.net is a platform that enables educators to deliver serious games involving business and soft skills simulations online providing a seamless experience both for Fa…
 
Roll on episode 11, joining us is Lucia Pannese to talk through her journey in creating and growing imaginary srl, one of the longest established and most respected European serious games companies. We explore the importance and approaches of co-design, mutual adaptation of games and creating games that resonate with users, so people can ‘win’ agai…
 
Yu-kai Chou is an Author and International Keynote Speaker on Gamification and Behavioral Design. He is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is currently President of The Octalysis Group and the Founder of Octalysis Prime, a Gamified Mentorship Platfo…
 
Hoy charlamos acerca de GAMES ( Goals, Adventure, Method, Engagement, Synch It ), un esquema desarrollado por Mónica Cornetti. GAMES nos guía paso a paso para lograr un material que entretenga, nutra y comprometa a nuestro colaborador. ¡Enjoy! --- Send in a voice message: https://anchor.fm/rodrigo-borgia/messageSupport this podcast: https://anchor.…
 
Come si passa dallo scrivere recensioni di videogiochi... ad essere uno dei più stimati Game Designer d’Europa? Può una città attirare turisti grazie all’industria del Gaming? Oggi abbiamo l’onore di intervistare uno dei pionieri della Gamification in Italia. Le sue creazioni hanno aiutato città e musei a attrarre turisti da tutto il mondo e i suoi…
 
Milica is a master psychologist and constructivist psychotherapist in education, with 5 years of work experience in multinational companies in the role of HR consultant. She started her career in HR in positions focused on recruitment and selection, as well as professional assessment of candidates, resulting in her specializing in assessing the dev…
 
We’ve made it to episode 10! And joining us is Dr. Kerstin Oberprieler to talk through the role of gamification in the workplace. How game mechanics can be used to increase engagement, collaboration and overall workplace health and wellbeing. Kerstin has a PhD in Gamification and globally recognised as one of the leading experts in gamification. Ke…
 
David Chandross began his career as a neuroscientist working in the field of selective attention and cognitive science. After receiving his Ph.D. in curriculum and a second masters degree in medical education he went on to become an academic Dean and then held positions in senior administration across Canada in higher education. His work in gamific…
 
Orin Davis earned the first doctorate in positive psychology, and is a self-actualization engineer who enables people to do and be their best. He consults for companies from startups to multinationals on hiring strategies, culture, innovation, diversity/equity/inclusion, and employee well-being, and coaches people at all levels on building self-kno…
 
Welcome to the fourth anniversary of Professor Game Podcast! On a Monday like any other, back in November 2016, the first episodes of Professor Game Podcast were launched! And we are here to celebrate that moment. In this episode, we follow my personal journey in these past years, how this all started and much more. Here are cheers to many more yea…
 
Tisha is a district Student Engagement and Professional Development Specialist and Canvas Coordinator, national speaker, author from Southern Oregon. She has taught Family and Consumer Science for 25 years and has served in various leadership roles in her school and district as well as on Oregon regional and state edtech cadres. Tisha is the author…
 
We’re joined by Prof. Oliver Korn to explore a smorgasbord of topics including health gamification research, designing games for deaf blind players (when traditional games are so heavily influences by sounds and vision), tactile games, creating repetitive rehab-exercises that are fun, animalistic avatar trainers and more. Oliver is a professor for …
 
This is a special episode that we have created as our tribute to the life and work of Professor Mihaly Csikszentmihalyi, who recognized and named the psychological concept of flow. His theories have been used across multiple disciplines and have certainly been a significant part of the body of work around games-based solutions and gamification. Tha…
 
Erik is a researcher and developer of Learning Solutions. He's the founder of Play Learn Develop and also a vegetarian. His research and products combine the use of Human Behaviour, tabletop games and Artificial Intelligence/Data Science. Over the past two years, he has worked with the University of Economics Krakow, in Poland, and with Trinity Col…
 
Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy? How do you articulate the value your solution(s) delivered to the organization? Can you describe the problem your training solution helped solve? Our panel of judge…
 
A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start. Let’s look deeper into what Player Journey can help you to achieve. The player journey is supposed to be fun, but for it to be fun it must be planned. A good journey will have twists and turns, BUT can you g…
 
How can you use a motivation driver’s perspective to test your game designs in a more integrative way? Step 1: Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges your players while they’re inside your system? Check the different qualities of how your player feels and thinks while playing. Playtest …
 
Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination. More than just a hands-on learning session, this playshop will also give you ready-to-deploy tools you can use to set and achieve actual business goals within your teams and…
 
François Boucher-Genesse started his career in the AAA video game industry as a game designer. After his first big release in 2008, he started academic studies to determine how to best use games’ potential as learning tools. The results were so promising that he cofounded Ululab, a company that creates games designed to change intuitions on hard-to…
 
Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed. Learn how characters contribute to your games. Build a character with their own physical, social, and psychological blueprint and then build the struc…
 
Imaginemos un equipo de 5 o 6 personas. Gamification es sumar el análisis de Taxonomía de Bartle al proceso de ventas para determinar quién puede optimizar qué parte de tal proceso. :) --- Send in a voice message: https://anchor.fm/rodrigo-borgia/messageSupport this podcast: https://anchor.fm/rodrigo-borgia/support…
 
We’re joined by Paul, CEO of FitLink App. FitLink creates personal health goals and track them daily and rewards users for the motivation and power to lead a healthier life. In this episode we talk about ‘giving gamification a go’ and the entrepreneurial approach to including gamification features in activity apps.Paul has a decade and a half of ex…
 
Mike Rizkalla is a visionary entrepreneur with a deep understanding of the advances made in the field of robotics with an award-winning track record in innovation and UX. He aims to enrich the lives of families through magical tech experiences. He is skilled at developing new business and creating digital products that push the boundaries of what i…
 
¿Con qué empiezo? Hola escuch@, Tengo una métrica para trabajar, digamos AHT (Average Handle Time) y quiero reducirla. ¿Con qué puedo empezar a bajar a la tierra la gamification en éste ejemplo? Gamification en menos de 3 minutos. Gracias por tu tiempo. Espero tus comentarios. Play hard, stay safe, Rodrigo --- Send in a voice message: https://ancho…
 
Minna Taylor is the Founder of Energize Your Voice, an NYC-based communication coaching and training firm. With an experiential approach, rooted in the principles of play and performance, she and her team support organizations to explore their full potential in public speaking, storytelling, and leadership communication. Notable clients include UBE…
 
A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic thinking game. In this episode, Mahesh and Monica walk through the process from the first request to the implementation of the gamified prog…
 
We’re joined by Peter, CEO and Katju, COO at Rehaboo. Rehaboo specialises in gamified Physiotherapy where games are played in front of Rehaboo! Screens (or any camera) with a focus on making remote Physiotherapy fun, empowering and measurable, with over 10 million steps taken by Rehaboo players. We talk about Rehaboo’s journey from concept idea at …
 
Mike Montague is a game show host, public speaker, podcaster, and writer. He has been a radio DJ, karaoke host, virtual game show host, MC, and DJ for live events including opening for Billy Idol, Frankie Valli, and MC-ed at Toby Keith's Bar & Grill. He is also the founder of Playful Humans, a community designed to help the burned-out and board get…
 
Shawn Young is a co-founder and CEO of Classcraft, the Engagement Management System for schools. Since its launch, Classcraft has gained incredible traction with educators worldwide, providing tools to gamify their classrooms. Shawn taught 11th-grade physics for 9 years, holds a bachelor’s degree in physics and master’s in education from Université…
 
Primo episodio delle Gamification Gems 💎 dove io e Marco ci scambiamo link, giochi, app, articoli o qualunque altro contenuto trovato in rete attinente alla Gamification o a discipline correlate. Insomma, una gemma (o gemmina 😍) è del materiale prezioso per qualunque appassionato di Gamification. Ecco le Gemme (e le gemmine) di questo episodio: 💎 H…
 
Thijs de Vries is an expert in using gaming techniques for learning and changing behavior. As an international speaker, he talks to business leaders and managers worldwide about the impact of playful learning. In 2017, Thijs founded his latest venture Warp VR. A company that revolutionizes how people train by combining learning, gaming and Virtual …
 
In this episode we’re joined by Zac Fitz-Walter to talk about lean methodologies in game design, rapid feedback loops for behaviour modification and player motivations. Zac is speaker, trainer, and games master sought out for his expertise in gamification and motivation design. He earned one of the world’s first PhDs in gamification design, and has…
 
Trent Knox is the Founder & CEO of Esports Business Network, also known as EBN. Knox is a graduate of University of Hawaii at Manoa, where he studied Digital Cinema through the Academy of Creative Media, also known as ACM. His studies lead him to pursue a career in independent filmmaking, where he discovered the community & industry of Esports. His…
 
¡Hola! Soy Rodrigo Borgia, me podés encontrar en Gamificagroup.com y ésto es ¡Gamification en Menos de Tres Minutos! El tema del día es la fluidez, de Mihály Csíkszentmihályi, y la relación entre un desafío y las habilidades que poseo para tal desafío. O dicho de otra forma, cómo repensar la motivación con formato de desarrollo de carrera. #gamific…
 
Gamification en menos de tres minutos, mi nueva apuesta a un formato super breve, con algunas ideas, conceptos y propuestas para que puedas utilizar en menos de 5 minutos... --- Send in a voice message: https://anchor.fm/rodrigo-borgia/messageSupport this podcast: https://anchor.fm/rodrigo-borgia/support…
 
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