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What makes for a good module for the home game or the convention game? The Judges ask that very question from the safety of the bunker, and along the way dredge up the terrible evil of agreement and sometimes disagreement. Also, they answer some mail.Glowburn
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Come down into the shelter as the Judges welcome guest James Pozenel to discuss his book Enchiridion of the Computarchs. Listen in as they discuss how cyber-wizards and programmer-shamen use the technology of the digital world to edit the real.Glowburn
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Judge Marc & Judge James emerge from their secret underground bunker to relaunch the Glowburn podcast after a real-world apocalypse inducing shelter in place. But mutations are in the air, as the show begins to metamorphosize into a new and improved strain tackling not only MCC but Empire of the East, Dying Earth, and science fantasy DCC.…
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Reid san Filippo joins the Judges from deep in the bunker to discuss the weird world of Umerica, his current projects, and how to use Umerica and MCC together ... and then things get weird as the Judges subject two humble creatures to the mutagenic effects of Reid's latest project. Join us to find out the horrific results!…
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A powerful artifact has allowed the Judges access to a strange alternate dimension where the world is falling to dark forces of magic and corruption. Our guide through this weird western realm is David Baity as we discuss his forthcoming Dark Trails RPG ...Glowburn
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The judges find another survivor of the Great Disaster in the wastelands and bring him into the shelter to talk about the available MCC modules. As spoiler free as possible we discuss our experiences with the first wave of Goodman Games and 3rd party adventures with our guest Mr Michael Bolam.Glowburn
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Judge James and Judge Forrest are joined by Judge Marc Plourde. Of course, this means another extra long Mutagenesis and an extra long episode! Join us for our deep dive on the Healer and Shaman classes. Wander the wastelands with us a while!Glowburn
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Join Judge James and Judge Forrest as they dissect the Sentinel and Rover Pure Strain Human classes - well, not literally. It's more of an examination than a dissection. Though - trigger warning - Judge James does briefly talk about cannibalism. And "furburning," which is gross, yet fascinating. Judge Forrest dons his tinfoil helmet to try to fend …
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Judge Forrest and Judge James are joined by two very, very special guests in this, Glowburn's 12th episode. We explore character generation and offer twice the fun of the Mutagenesis! More rads than you can absorb in one episode and still remain un-mutated!Glowburn
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Judge James and Judge Forrest muse and meander on the mutant madness of their thoughts and first impressions on the initial PDF release of the Mutant Crawl Classics core rulebook. Wander the wastelands with us as we scout out the first official rules release!Glowburn
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Who is that cloaked man on the horizon with smoke rings ascending from his bizarre artifact-pipe? What seer of Terra A.D., what great observer and cataloger of its mysteries, has entered our midst? This man might change our perception of the Post-Great Disaster world forever! Welcome, Judge Jim Wampler!…
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Who is our mysterious visitor to Glowburn HQ? Why is he here? What will we talk about? Mysteries. So many mysteries. Join us as we investigate the post-apocalypse. Wait. Did you hear that? What was that moving behind the control panel? Let's check it out. I mean, you go check it out. I'll wait here and watch the monitors and let you know if anythin…
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Judge James is exposed to the wonder of Wizards, while Judge Forrest is schooled in the ways of Dark Sun as Glowburn HQ echoes with the sound of post-apocalyptic fantasy and fantastical post-apocalypses ... apocalypti ... apocalypsees ... Also, a recounting of Garycon and more mutagenesis ... mutagenesises ... mutagenesi ... Opening and closing the…
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Judge Forrest and Judge James speak AT LENGTH with Judge Brendan LaSalle about MCC, X-crawl, running, writing, and playing games. Blade Runner weaponry and the Hofstader Cube feature in Mutagenesis, while Judge Brendan creates some cool stuff on the fly. Hear the man in action! Then run, run as fast as you can, running man!…
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Like purple Zeeth grass blooming after a nuclear winter, Glowburn is back! This time, our Great Disaster centers on our robot masters . . . er, robot servants! There are changes in the HQ bunker, discussions of topics as varied as robot PC campaigns and Van Hagar, and of course, voices of the Ancient Ones (for real!). Mutagenesis highlights include…
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Please fasten your seatbelts at this time and stow any and all artifacts or adventuring equipment underneath your seat or in the overhead compartments: In this episode, we are taking off with the Starship Warden to explore Metamorphosis Alpha. Judge Forrest recounts Gameholecon and we hear an actual voice of the Ancient Ones! Judge Bill and Judge F…
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In this episode of Glowburn, Judge Bill and Judge Forrest discuss Archaic/Cryptic Alliances and its comparison to alignments. We list some interesting Alliances and discuss how to use these in one-shot and campaign games. Judge Bill serves up some Roll20 tips and Judge Forrest shares more of his MCC-DCC-Gamma World hybrid urban crawl campaign. For …
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In this pilot episode of the podcast celebrating the upcoming Mutant Crawl Classics role-playing game, we discuss the Post-Apocalyptic genre in general. Also: Introduction of your co-hosts, listener email, and other goodies like a tube of blue concentrate and the Mold Mother. Intro/Outro Song: Chronox:Voyager:Juno…
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