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Let's get down and deep into what community means to the MMO market, and specifically what Fantastic Pixel Castle is doing differently in 2024 with such an open development approach. Join Greg, Faye, and Scott on this one! Hosted on Acast. See acast.com/privacy for more information.
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Let's talk about art direction in Ghost, and MMO's in general. How does one get started? How does a team like this stay unified on the look and feel of a game in the long term? Stylization vs realism? So much more! Shanti and David join us for today's discussion. Hosted on Acast. See acast.com/privacy for more information.…
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Greg and Scott are back for June's episode, and with us is Ed Altorfer, user experience director at FPC! He has some really great perspectives on what's coming in Ghost, and how the user experience is going thus far! Hosted on Acast. See acast.com/privacy for more information.
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We're joined this month by Content Design Director on Ghost, Candace Thomas, and we get a very healthy helping of what blue and red shards are, and what the design philosophy is for the MMO regarding encounters, bosses, and world content. Enjoy! Hosted on Acast. See acast.com/privacy for more information.…
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We get to have a great guest with us today, Shanti Blees, the VP of IP in the studio, talking all about the challenges and fun of creating an MMO story and lore from the ground up, and how that process works. Hosted on Acast. See acast.com/privacy for more information.
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Back with episode two, talking the latest state of things with Greg, Lisa and Kristina! And we dive pretty hard into what the prototyping phase is, why Greg hates it, and why it's absolutely necessary to the process. Plus your questions and feedback! Hosted on Acast. See acast.com/privacy for more information.…
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Our first episode, with Scott and Greg. Lots of stuff here including the groundwork for the new studio, the driving principles behind the game, and what you can expect from the team at Fantastic Pixel Castle. Hosted on Acast. See acast.com/privacy for more information.
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