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In this week’s episode, we briefly consider the prospect of a game for dogs before we kick that to one side and spend forty minutes developing a spy game that’s quite similar to James Bond but not so similar that we’d get sued into the ground. Much love,- G+CChris Taylor & Grant Howitt
 
This week we get weird. I mean that we have gone weird, in the head, and then done the podcast anyway. It is a strange one where we go back to answering questions for a week, sink some boats in the name of love, get angry at hypocritical governments, and make non-straight sexualities overpowered.Brace yourself for a strange thrill ride rife with ba…
 
Not calling out anyone in JK Particular but we reckon there's a gap in the market for a media property about a selection of increasingly endangered magical schoolchildren. To that end: what if D&D, but in High School?Much love,- Grant and ChrisChris Taylor & Grant Howitt
 
What if a game had mechs in it? Can you imagine such a thing? We can, so we recorded us doing just that. Next week will be episode-less as Grant is on holiday in a secluded and secret location. Though rumour has it that if you can find him he has to give you his gold.Lots of love,- G + CChris Taylor & Grant Howitt
 
Games about sharks - which is definitely a genre of games - are too arcadey for our tastes. Too low-brow. What this world needs is a high-concept, absurdist, hypertechnical electronic intrusion and counterintelligence game about sharks.Also, please enjoy our new format. Please.- Grant and ChrisChris Taylor & Grant Howitt
 
Happy Gencon everyone!Grant and Chris are live on the show floor, talking about:Riddle magicAdventurer poopand the ever enthralling topic of specificityThere is also some attempts at game design with weird monopoly sets, a remake of die hard, and Chris getting really into plums.Much loveG + CChris Taylor & Grant Howitt
 
Welcome to Chess Club! There's only one rule at Chess Club - there are no rules. Well - actually, there are lots of rules, more than regular chess in fact, that's more of a turn of phrase to get across the unusual way in which we play chess. Anyway: eat this rook and we'll say no more about it. Also in this week's episode:- Just how do you organise…
 
Editors note: Chris' audio is a bit messed up here because he moved and screwed up his mic. There is some stuff about spiders at around 51 minutes and he also now knows that mildew is a fungus.--Well shucks, partner - sure are some wet ghosts you've got there. I'd say that those are the wettest ghosts I ever done seen, b'god! Y'all need to get yers…
 
Dulce et decorum est, pro patria DOOT DA DOOT DOOT DOOT DA DOOAlso in this episode:- The Mug Apology- Best RPG manual to have on your side in a fight- How can we make enduring and resisting as interesting as, you know, other stuff in games?- How can you get over the desire to ride the plot as hard as possible?- Who is the Mayor of Neo-London in 204…
 
Even more ramshackle than usual this week, but at least that gives us an opportunity to use the word "ramshackle," so silver linings eh? Join us for advice and games design on the subject of:- THE FEAR- Is Cthulhu a game poem?- Staying even vaguely entertained when it's not your turn- Gorilla Bodybuilding Simulator- A football fighting game, then a…
 
A combination of timed puzzles and resource management to, maybe, build a functioning giant robot by hand before the monsters arrive and eat the city. Or if not a *fully* functioning giant robot, then maybe just build enough to put on top of a hill and roll down into them.Also this week:- Why not try: War?- Pitching games without resorting to "just…
 
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