A Dungeons and Dragons 5e Actual Play podcast. The ongoing adventures of Chaos Inc. as they gather around the same table to roll dice, drink beer and try not to get killed.
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Hey listeners! This is Mondo, host and dungeon master of the geek trash family. You may have noticed that this downloaded mighty fast, and that all of the Geek Trash podcasts, like Delusions of Grandeur and the Geek Fight Club D&D games have been a little quiet. It’s summertime, which means people go on vacation or have things come up a little more…
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Having found Ara and saved the Carthold child from invisible, flying kidnappers, the party decides to find out the identity of the Mastermind behind the kidnapping. Give me more…AngryBob
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Chaos Inc. Episode 5: A Dragonborn in the Windy City 1:34:58 5/11/15 Having been escorted from stately Brightholme Manor (and short two of our usual players), Quinn follows Damnit to stop being blue, Shi-lo goes to pray and Meridious decides to have a talk with Mab, Queen of Air and Darkness, if he can. What does the rest of the party do with this …
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Chaos Inc. Episode 4: Pass Without Gates
49:25
49:25
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Outside of Brightholme Manor, Chaos Inc. tries very hard to look like professionals. Can they pull off the ruse of being well armed, armored and blood-stained caterers? And just where the hell is Ara anyway? Give me more…Mondo
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Chaos Inc. Episode 3: Lost Rogues and Flute Playing 101
1:13:32
1:13:32
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After killing off some ghoulish monsters on the streets of Shadowspar, the party realizes that Ara lost her bow. If only they knew where she was, they could give it back to her. They scope out Brightholme Manor, and split up. Some go to get more information, while the rest continue to watch the Manor while trying to look inconspicuous flute players…
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Chaos Inc. gets some information from Thomas Alain and heads back to the Bent Wand. Will they get attacked by something horrifying? Maybe. All I know is what happens next brings tears to my eyes! This is hopefully the last of the really poor audio episodes. And as we work out things like timing and such, we think we’ll get better and more concise! …
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During a stop along the river to Shadowspar, the party has saved a nameless hamlet from a group of Orc raiders. Their sorcerer, Quinn, used all of his sorcery points and spell slots to cast a cantrip to put out a huge amount of fire. It worked, but at a price. Find out what happens to Quinn and the rest of the group as they finally reach Shadowspar…
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