Each week, under dark of night, in a dining room in Encino, a group of warriors led by Brian Posehn plays Dungeons & Dragons and you’re invited to attend!
Sorry everyone! We had an emergency disrupt a recording session and couldn't get together in time. We will be back soon, and not miss any bonus episodes.
The massive city-castle looming large, our heroes approach from the cliffside. What Telfer-esque horrors loom inside? Probably something with too many fingers that breathes magma. Listen, and find out! For merch, social media, and more be sure to head to nerdpokerpod.com. And for 3 bonus episodes a month and more, subscribe to our Patreon at patreo…
It's time to loot the harpy cave! Our intrepid crew has slunk up to a mysterious door, the sounds of soft breathing on the other side. What horrors might lie on the other side? Well we can promise you one thing: there is ZERO chance you will see this one coming.
The heroes clean up the harpy mess, we swear, and begin to explore the chambers before them, the vile castle looming large above. Hopefully Bunk doesn't get himself murdered by teleporting into a harpy pile again. For merch, social media, and more be sure to head to nerdpokerpod.com. And for 3 bonus episodes a month and more, subscribe to our Patre…
Our heroes pull out all the stops in their first battle- silver flames are summoned and magical songs are sung, while arm blades slash, axes fly, and Dr. Uid's forehead vein pulses. But the gravity of the situation is suddenly clear as a filth cloud threatens to take down everyone, even though they've just met. For merch, social media, and more be …
Looks like the first fight of the campaign is a bloody one, as dozens of harpies begin to dogpile our heroes and the hit points begin to disappear. Hopefully everyone has the stamina, and the level 8 powers, that they need to make it out alive. For merch, social media, and more be sure to head to nerdpokerpod.com. And for 3 bonus episodes a month a…
Looks like the cave has all those eyeless owl harpies you ordered! After deftly disarming a trap and interrogating a corpse, it's time to test our heroes' mettle in combat! For merch, social media, and more be sure to head to nerdpokerpod.com. And for 3 bonus episodes a month and more, subscribe to our Patreon at patreon.com/nerdpoker.…
As our crew commits to travelling through the caves, the harpy encounter is imminent. Hopefully Ronnie is used to his role as "leader" because his friends will need his help if they want to avoid becoming the food of eyeless barn owl creatures. For merch, social media, and more be sure to head to nerdpokerpod.com. And for 3 bonus episodes a month a…
Our wary party has begun their trek into the misty caves, and it's not long before things get super creepy. Sadly the entire boat full of heroes isn't along for the dungeon crawl together, but we get a chance to get to know everyone, even Bunk the Donkeyland halfling, a little bit better. For merch, social media, and more be sure to head to nerdpok…
They haven't even been dropped off at the main quest yet, and already our crew is getting into spectral boat related mayhem, and confusing NPCs who may or may not want to join the party. It remains to be seen whether the party will make it into the dungeon! For merch, social media, and more be sure to head to nerdpokerpod.com.…
It's time to meet a brand new cast of characters, as the season begins on a boat piloted by a drunken fairy named Goggo, as it heads to an evil castle. The dreaded king and archlich Vallux lies within, and it's up to a very ragtag and boisterous crew to stop him! For merch, social media, and more be sure to head to nerdpokerpod.com.…
Before every campaign, there is planning! And we thought that this time we'd let listeners be privvy to all of it. Enjoy hanging out with all of us as we contemplate whether to create new characters, bring back old ones, or create a spin that ties both together (which is what one of us does). Soon these five folks will delve into the dark castle of…
Dan checks in with everyone to let them know a new adventure starts very soon, but you can catch up on a bazillion exclusive adventures over on patreon.com/nerdpoker. Listen all the way through for some hints of what Season 5 has in store!
Behold! Whilst we get ready for Season 5, enjoy this early 2020 bonus episode straight from Brian's house! Kevin Sussman from The Big Bang Theory comes by and takes our crew on one of their more... chaotic adventures. We hope you can come support us on www.patreon.com/nerdpoker and help keep this podcast alive!…
The battle peaks. Lives in the balance. A small being's silhouette sits upon the steering wheel of a ship.
The vampire who has cornered the cuties seems to have summoned his greatest monster, a shadowy demon that now sucks life from the cuties one by one. Also this is a morning recording on a Monday, enjoy the odd change in tone! We're more awake and yet somehow more weary at the same time.
The summoned monsters are dropping but so are our heroes, and it's a relatively tense fight all around. Luckily Sam posts an accidental cut and paste link in the chat at the end to break the tension!
The mess in the temple is only getting messier. Will the Castaway Cuties make it out alive? Well, some of them anyway?
Trapped in the Temple of Bahamut (which you know, doesn't sound bad on its own) an eerie voice calls to the Castaway Cuties through the blocked door. Hopefully the Dungeon Master hasn't recently watched the movie Green Room! Oh wait he did...
Time to finally shatter this phylactery. Hopefully. Should be simple. Just a big old demon lord stuck to it, should be no big deal. And no big that the Castaway Cuties feel like they're being watched. This campaign should wrap up real nice and easy!
The finish line is seemingly only inches away, as the Castaway Cuties and their new barbarian friend approach the temple of Bahamut beneath Flaysacolan ruins. Hopefully the creepy glowing green eyes in the dark are friendly!
The Castaway Cuties know where they want to go, but unfortunately it's something they only really visited in another timeline. All they have to do is get past some undead elf soldiers. Seems like not much can go wrong!
The last bits of the battle need to be tidied up, and a helpful new adventurer arrives to join the Castaway Cuties.
While the swarm of guards is thinning out, the Castaway Cuties are running out of spell slots, hit points, and death saves. We shan't say more, this one is a must-listen.
Well, we all knew things might end up messy when our crew snuck under some gallows and then picked a fight with an army. As hit points start to run low for everyone, it sure would be nice to take a short rest wouldn't it?
Undead elf knights pile on the Castaway Cuties, as well as something even more disgusting. At least they're not squishing around under the gallows anymore!
Undead knights everywhere? So what? The Castaway Cuties never let something like that stop them from their destination. And we all know how foolproof a stealth-based plan is in Dungeons and Dragons.
The Castaway Cuties attempt to put a particularly blood y battle behind them, and Danny goes on a special mission to find a way into the now-evil city of Flaysacola.
Yipes, this cave battle is getting very ugly for the Castaway Cuties. Hopefully amongst the bodies there will be a few good saving throws. And death saving throws.
The Castaway Cuties start to realize just how deep they might be in over their heads, as cave creatures begin to swarm them and party members start getting chewed on. How hard was that cliff to climb again?
Bears made of lava sure sound fun on paper, but the Castaway Cuties have to contend with getting one to not melt everyone. The cave they're in should have been a better option than climbing that cliff, so at least there's that!
It's time to sneak into Flaysacola, as that town is now apparently run by undead elves and that's probably going to be a problem. The Castaway Cuties must now decide whether to climb a cliff, go for a swim, or enter a mysterious cave. Surely climbing the cliff wouldn't take a year, like climing that boat did last season.…
If it isn't that anti-beastfolk guard who got chummed for a dragon turtle in S4E1? Hmm welp in this timeline things are SURE to go less horribly this time... right?
Well well well, if things haven't come full circle a bit. The Cuties are now trying to flag a ship to come pick them up. Oh yeah, and the time space continuum is in a mysteriously askew place. Nothing a few weird plans can't fix!
Now that the Castaway Cuties have their hands on the demon lord Pa(n)zuzu, all they have to do is kill it and/or smash the phylactery around his neck, and the world will be a safer place. One thing, though- reality has been completely warped and nobody on the continent may remember who they are. Probably nbd, right?…
Welp, we went back in time to get the phylactery from the demon lord, and look at this fine mess we got ourselves into. Anyone got a smoke?
Some serious portal shenanigans are afoot. Will the Castaway Cuties manage to not screw up the multiverse? We think you know the answer.
In this very sexy episode, the Castaway Cuties head towards the mayor of Flaysacola's keep to see if he's there, a clone, a demon, or you know, whatever the crew has to fight now. Maybe a necromancer that turns into a giant baby?
Nathan and fellow rabbitfolk Cospia finally reunite with the rest of the Castaway Cuties and begin to plot how to use their new levels, as well as how to deal with what appears to be a huge archdemon about to appear in Davenglaven. No big deal.
We know you've missed Chris Tallman as much, so we thought we'd catch Nathan up with a solo adventure, as well as give Chris room to take as long as he wanted with a gaming session while he heals up. Full cast next episode!
Partially seeking revenge for the death of their butler Octavio, partly killing an NPC full of information just because he looked at them weird, the Castaway Cuties are embroiled in a brutal battle with a vampire lord and his wooden mech bodyguard. If only they had rested once in the last 15ish episodes before initiating combat!…
Time to punch... Woody? A weird golem thing is protecting the vampire. Some fans might think these two sure sound familiar!
After successfully scouting the secret lair of the cabal, the Cuties decide to face their antagonist head-on in a crowded luxury inn's lobby. And you know this crew loves to avoid collateral damage! Let's have a listen shall we?
Vampire schemes are headed to Flaysacola and the crew are trying to figure out how to get there ahead of them, or stop them before they can get there. In the meantime they're leaving Kurt of the Adventurer's Guild in charge of the mansion, which is probably not gonna be weird at all!
Those damn vamps! Always messing with a party's party. The cabal is pulling some really lame stuff, and boy oh boy killing them will be nice.
Trigger warning: some real gross stuff continues with Danny's throat parasite. On the bright side, with Blaine's help Brian finds quite a novel and bizarre solution! We hope you enjoy the end of that particularly gross business, and the shocking cliffhanger as well!
There's some kind of crazy conspiracy going on, and we're just the crew to be confused by it! Clues abound as the Castaway Cuties go through the basement of the vampires creepy jungle home... will they manage to piece this nonsense kinda sorta together?
The cornered vampire sure does seem to have a chip on his mysteriously-caped-shoulder. Well the Castaway Cuties are infamous interrogators, so this will probably go without any punches thrown!
The Castaway Cuties finally crash, and things get creepy real fast. I mean it's a manor that was once a hag's meeting place for her cabal of evil, just south of a being named Kronk the Walking Economy, you'd think they could just cuddle under their duvet and have cozy dreams.
The Castaway Cuties are re-exploring their little house and examining their gear, and perhaps the best part is Sam playing the part of loremaster for once. Thanks Sam!