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Retro Game Audio

Retro Game Audio

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Retro Game Audio is a monthly podcast about sound design in classic video game music. Hosted by Patrick ("bucky") and Steve Lakawicz. Patreon: https://www.patreon.com/RetroGameAudio RSS feed: http://feeds.soundcloud.com/users/soundcloud:users:46473124/sounds.rss
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Tracklist:0:00 Agony (Amiga)2:14 Devil Crush (PCE)5:44 Armalyte (C64)9:19 Lunar 2: Eternal Blue (Sega CD)11:52 Assassin (Amiga)16:37 Suikoden 2 (PS1)19:20 Ghost Battle (Atari ST)23:50 The Legend of Zelda: A Link to the Past (SNES)26:31 Aquaventura (Amiga)29:36 Mario Kart (N64)31:17 The Hobbit (C64)33:22 Final Fantasy XI (PS2)42:27 Astaroth (Amiga)4…
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After a long hiatus, we're back! We don't have anything specific to announce or regular content on the way just yet, but stay tuned for more. RGA will resume in some capacity, with Jeffrey Roberts joining as a permanent member.Intro-less version of this episode can be found here, and as always downloads are enabled to be able to listen outside of s…
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A discussion on some new(ish) discoveries with the VRC7, and a few corrections as well.Show notes/links:https://forums.nesdev.com/viewtopic.php?f=6&t=9141https://www.routledge.com/Music-in-the-Role-Playing-Game-Heroes--Harmonies-1st-Edition/Gibbons-Reale/p/book/9780815369042Retro Game Audio
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We're back with another Halloween playlist of spooky VGM. Here is the link to the music-only version of this episode, which includes a download option: https://soundcloud.com/retrogameaudio/halloween-mix-iv-music-only/s-bCwbD Apano Sin (Amiga) Der Langrisser (SFC) Alien Target (Amiga) Etrian Odyssey III (DS) Dungeon Explorer (PCE) Adventure of Toky…
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Patrick and Steve are joined once again by Kevin Burke to discuss the Castlevania Bloodlines soundtrack. Sampled from a modded Sega Genesis to achieve a crisp, bright sound, we do a complete listen-through as we also explore some of the technical aspects of its creation.Show notes1:35 - Kevin's vgm audio sources on original hardware project6:22 - B…
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We're back! Kicking off season 3 with an in depth analysis of the sound design in the long-lost SimCity NES game. Patrick and Steve also talk about MAGFest.For more history on this version of SimCity, visit https://gamehistory.org/simcity/LuigiBlood's mashup of NES and SNES Metropolis:https://www.youtube.com/watch?v=RpSTa1X4xMw…
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We return with our 3rd annual Halloween playlist of spooky video game music! Lots of obscure and great tunes. Also, an announcement about the upcoming 3rd season of Retro Game Audio. You can listen to & download the music-only version of this episode here:https://soundcloud.com/retrogameaudio/halloween-mix-iii-music-only/s-uw4U2Tracklist:Agony (Ami…
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Patrick and Steve discuss the Sunsoft 5B famicom sound expansion and the sound design of Mr. Gimmick. This episode includes some previously-unknown information about Gimmick!, and also a complete listen-through of the soundtrack sampled from original hardware.Show notes:0:00:43 - introduction & general gameplay discussion0:13:49 - the 5B sound expa…
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Patrick and Steve are joined by Jeffrey Roberts to discuss the optimal set-ups for recording chiptunes and video game music from hardware. We review the audio outputs, recommended mods, audio formats, and flashcarts/ devices for a variety of consoles.12:43 - NES23:00 - Sound Expansion on the NES31:02 - Top Loader NES32:29 - Nintendo Famicom38:02 - …
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Patrick and Steve are joined by ImaTrackMan to discuss the MSX standard and its audio. After a bit of history discussion, we take a look at its PSG audio, followed by the following expansions and updates: SFG, MSX-AUDIO, SCC, OPLL / MSX-MUSIC, PCM / MIDI, and Moonsound. We include some pretty great music selections and hope you enjoy!…
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It's that time of year again! We've compiled another playlist of spooky video game music for your listening pleasure. Most tracks picked by Patrick and Steve, with a couple guest selections (see soundcloud comments for more info). Special thanks to Alex Menchi for providing the rips of most of the Amiga selections found in this episode. You can fin…
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Patrick and Steve are joined by Oliver to discuss Capcom's Famicom and NES music. We do a pretty deep dive into some of the strange nuances and quirks of their sound engines, as well as observe how their sound progressed over time. We also share at least one song from every FC/ NES title of theirs, in chronological order of release.…
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Patrick and Steve embark on an introspective journey for the 22nd episode of Retro Game Audio. We share the game music that was most nostalgic to us, and also discuss how we got into the modern chipmusic scene and how the podcast was created.Retro Game Audio
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Patrick and Steve are joined by Kevin Burke to discuss Konami's Famicom and NES music. We analyze various sound design techniques and explore their catalog in chronological order of release.Follow Kevin on twitter-https://twitter.com/kr_burkeRetro Game Audio
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We're back! Breaking an unplanned hiatus with a mix of spooky VGM, just in time for Halloween. Season 2 of Retro Game Audio to commence soon.If you'd like to download a copy of this Halloween mix without the introduction, a file of just the music can be found here:https://soundcloud.com/retrogameaudio/episode-14-halloween-mix-music-only/s-kYCYf…
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We're back to discuss the N163, Namco's MMC chip that offered up to 8 channels of wavetable synthesis as sound expansion for the Nintendo Famicom.Imgur album of N163 instrument data: http://namco163.imgur.com/Special thanks to ImATrackMan and Naruko for providing various resources for this episode!Retro Game Audio
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A week late due to illness (thank you for your patience!), we're finally here to discuss the evolution of SunSoft audio. From humble beginnings making simplistic arcade and early Famicom audio, to amazing, top-tier video game soundtracks.Retro Game Audio
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We are joined by Paul Weinstein to discuss the audio of the Game Boy and Game Boy Color. Special thanks to Alberto González for the feedback and anecdotes, and the additional audio supplies and information from HUNRetroGeek and Herbert Weixelbaum.Retro Game Audio
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