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Short Quest Long Rest

Short Quest Long Rest

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Welcome to Short Quest Long Rest, an actual play D&D 5E podcast set in Icewind Dale. Join our intrepid crew on an adventure through the ups and downs of Rime of the Frostmaiden! Share some laughs, and enjoy an epic story told by Dungeon Master Josie!
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Time to do some weird science. With most things in hand after getting back from the salvage yard, Oris is looking to use some of the Sylvana nerd stuff to make his papa better. So here's to hoping they don't create some horrible Frankenstein monster. Let's... Get... Dad-gerous!!!
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Every corner, every room, every hallway seems to bring danger and frustration. With our heroes already locked in a battle with a group of bloodthirsty kobolds, the real adversary eludes them, slinking further into the frozen tunnels. Will our heroes find this Vampire Gnoll? Well grab a snack, get comfy cuz we're gonna find out!…
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With the junkyard clear and our insect buddy with the weird name saved, it's time to see what this place has to offer. Also, maybe our favorite crew can play some "Good Cop, Bad Cop"... or some variation more suited to their style to get some information from their new host. Time to get dangerous!
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With those icy skulls out of the way, it's time for our heroes to claim their rewards. However, not all is as it seems as cackles from the dark fills them with unease. What wicked things await them further in? Well, grab a snack, get comfy and let's find out.
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That was one heck of a fight and we saw some wild stuff. Dads knife fighting, moms shooting lightning, mind control, naked combat, throat shots, robotic killer tools... and a group of cloned actors fighting a giant lizard. Don't expect them to top that today... so strap in and let's get dangerous.
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Ambushed and caught off guard in Hasshachir's hangar, our folks are handling business like bosses. The Frye family all present and in top form. It's definitely one of those "We're not locked in here with you..." type situations. It's time to get all types of dangerous!!!
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With the cultists vanquished and the Caer returned to it's rightful owners, our heroes must figure out what comes next. The devil serving Tiefling, Averice seems to want to accompany the group, but will everyone be so willing to allow admitted evil into their midst? Well grab a snack, get comfy, and let's see what they do!…
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Free of Gulta there's only one last hurdle... that angry green bastard, Evandrian, and boy is he every pissed. All the crew has to do is slip past his fighter and the Vanguard, and it's home free, so as the handsome man said at the end of last episode... "Let's Get Dangerous."
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The mysteries around this Caer seem to be mounting, and it's becoming more and more likely that our heroes will have to step in, but to what end? The group will need to find more info on what exactly is going on in this place. So grab a snack, get comfy, and let's see how the night goes.
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So going to break form and just apologize for the long gap since our last episode. Had a lot of life stuff come up, and it just snowballed into several sessions cancelled over a couple months. Now we're back and hopefully we wont have any more gaps in recording until we reach the end of this run. Hope you enjoy so grab a snack, get comfy, and let's…
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With the end in sight, our heroes just have to make it to the ship with their menagerie of strange aliens in tow... but one last obstacle stands in the way of their freedom. That green son of a bitch better be ready for our crew to get dangerous!!!
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Who is this strange man that seems to be tracking our heroes, and what does he truly want. Between Grin and the rest of the group, there's a strong likelihood that this canary will be singing soon. So grab a snack, get comfy, and let's see Felgrin put the squeeze on him.
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After a quick visit to the Temple of the Morning Lord for some items for Tavini, the group now has to decide where their next stop is while they wait. With only a few options available to them, what past faces might was see again? Well grab a snack, get comfy and let's find out!
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Deep in the Dwarven Hold our heroes gear up for their next leg of the journey. There are some laughs, there are some buffoonery, but make no mistake that this is just the calm before the storm. The next push takes them East into the unknown, where death and desolation are commonplace and sanctuary will be all but forgotten. So grab a snack, get com…
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Holy crap... this is it. Our folks are on their way into the belly of the beast to rescue Cedona. CAN YOU BELIEVE IT? How do you think it's gonna go? Do you think they'll be real sly and cool, or do you think it's gonna be time to get Dangerous?
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