Saving Throes # 4 - Adventure Path Experiences
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Welcome to the Saving Throes podcast! This is my Tabletop role-playing game podcast, part of the Red Rooster's Gaming Coop network where I talk gaming and gaming culture every week. Each episode will feature a topic or theme along with my take on current happenings in the world of tabletop role-playing games and semi regular updates on the games I am currently involved with, or new games or products I have come across.
This week I wanted to talk about my experiences with various Adventure Paths! Adventure paths are a relatively newer concept. The idea of stringing together several disparate adventures (whether pre-published or homebrew) is not new, but usually relied on the DM/GM to create the narrative bonds. Ongoing campaigns that were pre-packaged from beginning to end for the life of a typical character however is a newer type of product one can buy. Popularized by Paizo in Dungeon Magazine, and proudly carried forward to Pathfinder, as well as continued on by Wizards of the Coast with D&D and many other systems, these globetrotting, usually impossibly epic campaigns have become a water cooler talk item for many gamers, sharing how they approached different situations and testing the mettle of many a DM/GM when the party goes well off the path that the adventure accounts for. I go over my experience with adventure paths I have experienced over the years, and give my thoughts on the ones I have played and DM/GMed.
If you would like to reach out, you can reach me at redroostersgamingcoop@gmail.com - I would love to hear from you!
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