Player FM - Internet Radio Done Right
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Контент предоставлен rpg-mainframe. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией rpg-mainframe или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
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Episode 59: Begin the Beginning, End the End
Manage episode 352950795 series 3438979
Контент предоставлен rpg-mainframe. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией rpg-mainframe или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
The campaign thinky-series continues as I take a look at my notes for starting and concluding your next campaign. Are these methods helpful? Do you have your own mantras for campaign starting and ending?
73 эпизодов
Manage episode 352950795 series 3438979
Контент предоставлен rpg-mainframe. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией rpg-mainframe или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
The campaign thinky-series continues as I take a look at my notes for starting and concluding your next campaign. Are these methods helpful? Do you have your own mantras for campaign starting and ending?
73 эпизодов
Все серии
×Hang around for some mailbag questions and our discussion on improv with special guest Josh Holober-Ward of Sidequest Theater.
Join me in this deep think of knowing too much, through the eyes of Dr. Manhatten.
Jorbin and I discuss the changes we've faced and how the hobby gets through it all.
The RPG Mainframe returns! Listen in as Jorbin and I chat about what's next.
In this think-and-ponder, I get into my long-standing relationship with Sun Tzu, and its evergreen effect on me as a designer and dice-roller.
I take a few minutes to recollect and reconnoiter on ICRPG work, new creative frontiers, and Beyonce. A zany episode.
After a few hours of yelling at the clouds, I think I have an answer to why the dice cannot be fudged, why absolute honesty binds us at the table, and how an ancient way of thinking can overcome relativistic arguments the feel like poo.
Our brains are wired to take special note of the unusual. Sounds handy, right? In fact, it contributes to a distorted view of the actual world. This podcast explores how being self-aware of your own exception bias can help create a more holistic sense of creative life. The book I mention here can be grabbed on Amazon. Brilliant read that is very salient for our times. https://www.amazon.com/Humankind-Hopeful-History-Rutger-Bregman/dp/0316418536…
Current events are grabbing a LOT of our attention these days. How do you satisfy that urge to be relevant, but not clumsy, with your creativity? How can you give your hobby time that feeling of mattering when the world is in such struggle? Here are a few ideas at answering these tough questions.
There's something wonderful in culling many ideas to one. To nailing one thing before moving on. It's also called building from the bottom up, and Wildemount does it brilliantly.
Enhance your dungeon designs by mindfully 'switching the music' and more to build variety and excitement. Come hang out a bit as I muse on a method to push your dungeon designs further.
All mailbag all the time as I spend some time thinking on reader comments and questions. How do you increase the enthusiasm and 'in-it-ness' of your players? Here's my best six answers.
My new lifestyle has removed most of the common trappings of any tabletop game. Weird thing is, this has proven a boon.
It's finally over: almost 5 months of weekly play in the ALTERED STATE world of guns, AI, and world-ending schemes! In this episode, I take some time to think back on the highlights of our campaign, and the GM lessons I walked away with.
The campaign thinky-series continues as I take a look at my notes for starting and concluding your next campaign. Are these methods helpful? Do you have your own mantras for campaign starting and ending?
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