Jesus Bosch: From Start-Up to Scale-Up, Building Gaming Studios
Manage episode 437673288 series 3554595
This time I'm joined by Jesus Bosch.
Jesus is a General Manager @ Product Madness, and previously a Founder & CEO at Starloop Studios.
In the podcast we discuss Jesus experience of building a Starloop Studio from 0 to 70 people as well as his experience of growing Product Madness from 0 to 120 people, we also talk about today’s gamedev market, talk about the importance of choosing the right people for your company, and the definition of what makes a company successful.
It was great meeting Jesus, and learning from him and his experience. Hope you will enjoy listening to it!
00:00 Introduction & 2024 hiring market
02:22 What do you do at Product Madness?
05:20 How did you enter the industry?
06:54 Starloop Studios
14:58 What defines a successful company?
16:44 When should you consider adding HR to the team?
18:17 When should you pivot?
22:19 What games do you play currently?
23:25 Things you look for in people when hiring
27:22 The impact of wrong hires
30:45 Most challenging time in the career
33:09 Being let go in Europe vs ROW
34:31 How do you continue growing as a leader?
38:21 Investment vs Publishing deals
42:15 Finding work for hire gigs back in the day
45:33 Advice for younger generations
46:38 What the future holds for you?
Product Madness: https://www.productmadness.com/
Product Madness careers: https://aristocrat.wd3.myworkdayjobs.com/AristocratExternalCareersSite?hiringCompany=410fe4438ac610086a9d308831790002
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