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Контент предоставлен Cesium, Patrick Cozzi, and Marc Petit. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Cesium, Patrick Cozzi, and Marc Petit или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
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Web Standards for the Win W/ Ken Russell & Corentin Wallez

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Manage episode 382450300 series 3008728
Контент предоставлен Cesium, Patrick Cozzi, and Marc Petit. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Cesium, Patrick Cozzi, and Marc Petit или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

In this episode of the Building the Open Metaverse podcast, Ken Russell and Corentin Wallez from the Google Chrome graphics team discuss using web browsers and technologies like WebGPU, WebGL, and WebAssembly to build an open and accessible metaverse.

They explain how new browser capabilities like WebGPU's compute shaders and multi-threading support can enable complex 3D experiences on par with console and mobile games. Russell and Wallez examine performance considerations like streaming assets and reducing security overhead. An open question is supporting multi-user experiences across origins while maintaining security.

The guests are optimistic that an open metaverse can be built using web principles like transparency and permissionless innovation. They see opportunities for blending languages like Rust, C++, JavaScript, and TypeScript. A key benefit of web tech is portability across devices. Russell and Wallez encourage industry collaboration on ethical guidelines and standards.

====

Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org

Want more information? Visit our website www.buildingtheopenmetaverse.org

And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse/

Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

Have any comments or questions?

Email the show Feedback@Buildingtheopenmetaverse.org

Want more information?

Visit our website www.buildingtheopenmetaverse.org

And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse

Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

  continue reading

80 эпизодов

Artwork
iconПоделиться
 
Manage episode 382450300 series 3008728
Контент предоставлен Cesium, Patrick Cozzi, and Marc Petit. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Cesium, Patrick Cozzi, and Marc Petit или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

In this episode of the Building the Open Metaverse podcast, Ken Russell and Corentin Wallez from the Google Chrome graphics team discuss using web browsers and technologies like WebGPU, WebGL, and WebAssembly to build an open and accessible metaverse.

They explain how new browser capabilities like WebGPU's compute shaders and multi-threading support can enable complex 3D experiences on par with console and mobile games. Russell and Wallez examine performance considerations like streaming assets and reducing security overhead. An open question is supporting multi-user experiences across origins while maintaining security.

The guests are optimistic that an open metaverse can be built using web principles like transparency and permissionless innovation. They see opportunities for blending languages like Rust, C++, JavaScript, and TypeScript. A key benefit of web tech is portability across devices. Russell and Wallez encourage industry collaboration on ethical guidelines and standards.

====

Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org

Want more information? Visit our website www.buildingtheopenmetaverse.org

And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse/

Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

Have any comments or questions?

Email the show Feedback@Buildingtheopenmetaverse.org

Want more information?

Visit our website www.buildingtheopenmetaverse.org

And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse

Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

  continue reading

80 эпизодов

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