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Контент предоставлен Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Brett Douville / Tim Longo, Brett Douville, and Tim Longo или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
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DGC Ep 402: Heroes of Might and Magic (part two)

1:13:09
 
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Manage episode 440595172 series 125338
Контент предоставлен Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Brett Douville / Tim Longo, Brett Douville, and Tim Longo или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We talk about the boardgame of it all and where the vibes are with this one, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: Some standard, some campaign

Issues covered: hearing the journey and thoughts of our listeners, deep regrets about Megaman, games that scare us, learning the patterns, hearing about the Final Fantasy thoughts, learning about FF15 at two different publishers, a game you can't pick up and play for an hour, seeking out a full game experience, dialing down the map challenge, a more dense map, lots of map options, seeing a new map, considering whether the maps are generated algorithmically, playing a little too disposably, how this game might be played, lack of boardgame clarity, extreme depth, depth of the tactical mode, opacity and complexity, the aesthetics of the time, dormant franchises vs active ones, lacking iteration and interaction on the design and with the players, possible outcomes from opacity, balance in defending the castles, how slowly should I move on the map, getting over the hump, getting services in The Sims, kind words about the 'cast.

Games, people, and influences mentioned or discussed: Kaeon, Biostats, CalamityNolan, Megaman, Day of the Tentacle/Maniac Mansion, Contra, Cuphead, Andrew Kirmse, Full Throttle, Dark Souls, Belmont, Final Fantasy (series), Jason Schreier, Mark Garcia, LostLake, Metal Gear Solid V, Crystal Dynamics, Tomb Raider (2013), Square Enix, Eidos, Halo Infinite, 343 Industries, The Sims, X-COM, Soren Johnson, Civilization, Jurassic Park, Wizardry, Ubisoft, New World Computing, Infogrammes, Dwarf Fortress, Avalon Hill, Universal Paperclips, Frank Lantz, G, Tristan, Stone Librande, Kirk Hamilton, Aaron Evers.

Next time: More of HOMM!

Twitch: timlongojr Discord DevGameClub@gmail.com

  continue reading

420 эпизодов

Artwork
iconПоделиться
 
Manage episode 440595172 series 125338
Контент предоставлен Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Brett Douville / Tim Longo, Brett Douville, and Tim Longo или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We talk about the boardgame of it all and where the vibes are with this one, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: Some standard, some campaign

Issues covered: hearing the journey and thoughts of our listeners, deep regrets about Megaman, games that scare us, learning the patterns, hearing about the Final Fantasy thoughts, learning about FF15 at two different publishers, a game you can't pick up and play for an hour, seeking out a full game experience, dialing down the map challenge, a more dense map, lots of map options, seeing a new map, considering whether the maps are generated algorithmically, playing a little too disposably, how this game might be played, lack of boardgame clarity, extreme depth, depth of the tactical mode, opacity and complexity, the aesthetics of the time, dormant franchises vs active ones, lacking iteration and interaction on the design and with the players, possible outcomes from opacity, balance in defending the castles, how slowly should I move on the map, getting over the hump, getting services in The Sims, kind words about the 'cast.

Games, people, and influences mentioned or discussed: Kaeon, Biostats, CalamityNolan, Megaman, Day of the Tentacle/Maniac Mansion, Contra, Cuphead, Andrew Kirmse, Full Throttle, Dark Souls, Belmont, Final Fantasy (series), Jason Schreier, Mark Garcia, LostLake, Metal Gear Solid V, Crystal Dynamics, Tomb Raider (2013), Square Enix, Eidos, Halo Infinite, 343 Industries, The Sims, X-COM, Soren Johnson, Civilization, Jurassic Park, Wizardry, Ubisoft, New World Computing, Infogrammes, Dwarf Fortress, Avalon Hill, Universal Paperclips, Frank Lantz, G, Tristan, Stone Librande, Kirk Hamilton, Aaron Evers.

Next time: More of HOMM!

Twitch: timlongojr Discord DevGameClub@gmail.com

  continue reading

420 эпизодов

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