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Контент предоставлен Robert Purchese. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Robert Purchese или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
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One-to-One 4: Accessibility advocate Vivek Gohil

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Manage episode 308357345 series 2995928
Контент предоставлен Robert Purchese. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Robert Purchese или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
The tide of accessibility in games is turning. Ground-breaking releases like The Last of Us Part 2, Spider-Man: Miles Morales, and Forza Horizon 5 show us what can be accomplished when you think about accessibility in the right way. They show us that by consulting the right people and by factoring accessibility deep into the foundations of your game, you can invite and enable more people to enjoy it than ever before. It's tempting to think this just happened, that game developers woke up one day and decided accessibility was something they needed to improve. But of course they didn't. Behind the realisation was a push. A push from a community who needed better access to the entertainment and escapism games provide.

My guest on The Eurogamer Podcast this week is someone who's a key part of that community. He's someone whose writing for Eurogamer has helped bring awareness to the accessibility challenges he faces, as someone with Duchenne Muscular Dystrophy, and many people face. "With great accessibility comes great inclusivity," he said to a Discord full of cheers during the Games Accessibility conference. He is Vivek Gohil.

🎉 Subscribers to Eurogamer get these episodes first. Find out more here: https://www.eurogamer.net/subscriptions

🙋🏽‍♂️ You can find me, Bertie, on Twitter: @Clert

🤗 Or you can find me in the Eurogamer Discord: http://discord.gg/eurogamer

👀 Find out more about Fahmi on his website: https://fahmitsu.com/

🎬 Watch the video version of this podcast: https://www.eurogamer.net/articles/2021-11-29-talking-accessibility-with-vivek-gohil-in-episode-4-of-the-new-eurogamer-podcast

🌎 Our lovely website: https://www.eurogamer.net

💬 Our Eurogamer Twitter account: https://twitter.com/eurogamer

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

126 эпизодов

Artwork
iconПоделиться
 
Manage episode 308357345 series 2995928
Контент предоставлен Robert Purchese. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Robert Purchese или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
The tide of accessibility in games is turning. Ground-breaking releases like The Last of Us Part 2, Spider-Man: Miles Morales, and Forza Horizon 5 show us what can be accomplished when you think about accessibility in the right way. They show us that by consulting the right people and by factoring accessibility deep into the foundations of your game, you can invite and enable more people to enjoy it than ever before. It's tempting to think this just happened, that game developers woke up one day and decided accessibility was something they needed to improve. But of course they didn't. Behind the realisation was a push. A push from a community who needed better access to the entertainment and escapism games provide.

My guest on The Eurogamer Podcast this week is someone who's a key part of that community. He's someone whose writing for Eurogamer has helped bring awareness to the accessibility challenges he faces, as someone with Duchenne Muscular Dystrophy, and many people face. "With great accessibility comes great inclusivity," he said to a Discord full of cheers during the Games Accessibility conference. He is Vivek Gohil.

🎉 Subscribers to Eurogamer get these episodes first. Find out more here: https://www.eurogamer.net/subscriptions

🙋🏽‍♂️ You can find me, Bertie, on Twitter: @Clert

🤗 Or you can find me in the Eurogamer Discord: http://discord.gg/eurogamer

👀 Find out more about Fahmi on his website: https://fahmitsu.com/

🎬 Watch the video version of this podcast: https://www.eurogamer.net/articles/2021-11-29-talking-accessibility-with-vivek-gohil-in-episode-4-of-the-new-eurogamer-podcast

🌎 Our lovely website: https://www.eurogamer.net

💬 Our Eurogamer Twitter account: https://twitter.com/eurogamer

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

126 эпизодов

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