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Doing Design that Drives Change with Michael Kirkpatrick

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Manage episode 339973732 series 2891690
Контент предоставлен Gary David + Adam Gamwell, Adam Gamwell, and Gary David. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Gary David + Adam Gamwell, Adam Gamwell, and Gary David или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

In many ways, Experience Design is a new field of work in terms of how it has become focused on and prioritized in companies and across sectors. In other ways, there is nothing new about it at its core. Experiences have been designed and delivered throughout human history. Perhaps what is most different about today is the awareness and intentionally behind experience design.

But what is the purpose of all this experience designing? Are we just trying to increase bottom-line revenues? Are we trying to create better outcomes beyond profit? How about creating more equitable environments? Perhaps we are trying to effect some kind of positive change through the interactions that we orchestrate, the environments that we construct, and the perceptions that result. Or maybe all of the above?

To discuss these questions and more, today on Experience by Design we welcome Michael Kirkpatrick of Centric Park. Michael has had a long career as a designer, working as the Executive Vice President of Client Experience and Strategy at Mad*Pow before starting Centric Park and serving as its CEO.

We talk about not just talking about design, but using experience design to transform business and outcomes. Specifically, we talk about how experience design needs to be a people (or human)-centered activity, constantly coming back to the question of what is best for those who are involved. Using a systems perspective, this requires the designer to take ethnographic noticings, stakeholder input, and designer vision to achieve those goals, which first and foremost includes designing products and services that will help people.

Finally we talk about gaming in the age of CD-ROMs, and how Monopoly and Risk are really tough games to finish.

  continue reading

107 эпизодов

Artwork
iconПоделиться
 
Manage episode 339973732 series 2891690
Контент предоставлен Gary David + Adam Gamwell, Adam Gamwell, and Gary David. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Gary David + Adam Gamwell, Adam Gamwell, and Gary David или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

In many ways, Experience Design is a new field of work in terms of how it has become focused on and prioritized in companies and across sectors. In other ways, there is nothing new about it at its core. Experiences have been designed and delivered throughout human history. Perhaps what is most different about today is the awareness and intentionally behind experience design.

But what is the purpose of all this experience designing? Are we just trying to increase bottom-line revenues? Are we trying to create better outcomes beyond profit? How about creating more equitable environments? Perhaps we are trying to effect some kind of positive change through the interactions that we orchestrate, the environments that we construct, and the perceptions that result. Or maybe all of the above?

To discuss these questions and more, today on Experience by Design we welcome Michael Kirkpatrick of Centric Park. Michael has had a long career as a designer, working as the Executive Vice President of Client Experience and Strategy at Mad*Pow before starting Centric Park and serving as its CEO.

We talk about not just talking about design, but using experience design to transform business and outcomes. Specifically, we talk about how experience design needs to be a people (or human)-centered activity, constantly coming back to the question of what is best for those who are involved. Using a systems perspective, this requires the designer to take ethnographic noticings, stakeholder input, and designer vision to achieve those goals, which first and foremost includes designing products and services that will help people.

Finally we talk about gaming in the age of CD-ROMs, and how Monopoly and Risk are really tough games to finish.

  continue reading

107 эпизодов

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