Star Citizen Live Q&A: UI Features 3.23
Manage episode 415397042 series 3571398
Join us for an action-packed episode of Star Citizen Live, offering an in-depth look into the creation process of this massive open-world game. In this episode, we focus on the UI Feature team, the creative force behind the design of map systems, star maps, and user interface. Journey with system designer Gabriel Hector, technical director David Bone Gill, and UI developers Zane and Emily, as we discuss the development process and dive into the nitty-gritty details of UI design.
Starting with a chat on the challenges of UI development and thoughts on future enhancements, we transition into a discussion on maintaining a balance between an aesthetic appeal and readability in simulation environments. We acknowledge and iterate on the feedback from our gaming community on the MobiGlass features, and the ongoing efforts to improve the visual experience. We also debate the challenge of visibility for the UI elements in-world objects against diverse lighting conditions.
Revolutionizing UI design with our pioneering tool, Building Blocks, we illuminate the advantages of dynamic and data-driven UI design. We particularly delve into our commitments to accessibility, working on solutions to accommodate color-blind players and those with vision impairment with adaptable font sizes and visibly distinct texts.
Explore the episode where we enlighten our audience about the relationship between speed optimization and a vibrant gaming interface. We uncover why we've chosen to build the UI as a separate component within the game universe, how it contributes to a tangible gaming experience, and the exciting plans to introduce the MobiGlass apps.
Finally, the episode ends with a captivating discussion about future enhancements aimed at a more user-friendly cockpit view UI/UX. We additionally entertain exciting conversations about the possibility of facial recognition and gesture controls. Enjoy this lively and informative episode and step into the future of game development with us.
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