Episode 57: Gaming: A new normal of learning
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As early as the first microcomputers in the late 1970s, gaming and education have gone hand-in-hand. Game-based learning is a process of teaching where students analyze the relevant aspect of games in a learning context designed by teachers. In this episode, host Boonsita Limworaphan and Co-host Cynthia Enemosah talk to Peadar Callaghan, Gamification Lecturer at Tallinn University about the role of games in education from a historical perspective and why teachers should incorporate this method in their teaching approach to improve learners' critical thinking, and problem-solving skills.
This episode was prepared, produced, and promoted by Cynthia Enemosah, Boonsita Limworaphan, and Olivia Emeto.
Special thanks to our supervisor Terry McDonald and producer Avo Ulvik.
For more information, please see the reference articles:
- University of Waterloo (2022). Centre for Teaching Excellence: Gamification and Game-Based Learning. https://uwaterloo.ca/centre-for-teaching-excellence/teaching-resources/teaching-tips/educational-technologies/all/gamification-and-game-based-learning.
- Nguyen H. P. (2021). How to Use Gameplay to Enhance Classroom Learning. https://www.edutopia.org/article/how-use-gameplay-enhance-classroom-learning/.
- Talking Town (2022). Game-Based Learning (GBL): The Oldest Tool of Education. https://talkingtown.co/game-based-learning-gbl-the-oldest-tool-of-education/.
- PennToday (2022). Gaming as a teaching tool https://penntoday.upenn.edu/news/gaming-teaching-tool.
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