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Контент предоставлен The VFX Artists Podcast. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией The VFX Artists Podcast или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
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The Power of Real-Time Tools in Visualisation, with Richard Clarke, Head of Visualisation at Cinesite | TVAP EP60

58:39
 
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Manage episode 424555357 series 2926747
Контент предоставлен The VFX Artists Podcast. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией The VFX Artists Podcast или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

In this conversation, Kofi interviews Richard Clark, the head of visualisation and VFX supervisor at Cinesite, to discuss the role of visualisation in the industry. We explore the origins and evolution of visualisation, the use of real-time tools like Unreal Engine, and the impact of virtual production.
Richard emphasizes the importance of quick workflows and the ability to think visually in the visualisation process. He also highlights the trend of studios taking back pre-production work and the potential for students to enter the industry through visualisation.
Richard suggests exploring other areas of VFX, such as medical visualisation and motion graphics, to start earning and learning. He advises patience and mentions that the industry is slowly recovering from the effects of the strike.
Richard shares his journey into the VFX industry, starting with his early interest in computer art and his experience working on various films. He discusses the potential impact of AI on the industry, noting that while AI has the potential to automate certain tasks, it may not replace the creativity and expertise of artists.
Takeaways
- Visualisation is a quick way of seeing and planning what a sequence or shot will look like before it is filmed or created.
- Real-time tools like Unreal Engine have revolutionized visualisation by allowing for faster and more efficient workflows.
- Visualisation departments in studios offer an end-to-end solution and allow for more flexibility and collaboration in the production process.
- Students interested in entering the industry can explore visualisation in areas like architectural visualisation or working with companies that contract with the Ministry of Defense.
- The industry is currently experiencing a slowdown, but there is potential for a surge in demand once production ramps up again. Explore other areas of VFX, such as medical visualisation and motion graphics, to start earning and learning.
- Be patient as the industry recovers from the effects of the strike.
Motion graphics is still in demand and can be a good career path for 2D artists.
- Richard shares his journey into the VFX industry, starting with his early interest in computer art and his experience working on various films.
- While AI has the potential to automate certain tasks, it may not replace the creativity and expertise of artists.
Chapters
00:00 Introduction and Background
01:49 The Use Cases and Need for Visualisation
07:07 The Evolution of Visualisation Tools
10:58 Post-Vis and Tech-Vis
28:30 The Future of Visualisation and the Role of Generalists
34:22 Challenges in the VFX Industry
38:56 Richard's Journey into the VFX Industry
46:18 Exploring Opportunities in Other Areas
51:50 The Potential Impact of AI in VFX
You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

  continue reading

Разделы

1. Introduction and Background (00:00:00)

2. The Use Cases and Need for Visualization (00:01:49)

3. The Evolution of Visualization Tools (00:07:07)

4. Post-Vis and Tech-Vis (00:10:58)

5. The Future of Visualization and the Role of Generalists (00:28:30)

6. Challenges in the VFX Industry (00:34:22)

7. Richard's Journey into the VFX Industry (00:38:56)

8. Exploring Opportunities in Other Areas (00:46:18)

9. The Potential Impact of AI in VFX (00:51:50)

60 эпизодов

Artwork
iconПоделиться
 
Manage episode 424555357 series 2926747
Контент предоставлен The VFX Artists Podcast. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией The VFX Artists Podcast или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

In this conversation, Kofi interviews Richard Clark, the head of visualisation and VFX supervisor at Cinesite, to discuss the role of visualisation in the industry. We explore the origins and evolution of visualisation, the use of real-time tools like Unreal Engine, and the impact of virtual production.
Richard emphasizes the importance of quick workflows and the ability to think visually in the visualisation process. He also highlights the trend of studios taking back pre-production work and the potential for students to enter the industry through visualisation.
Richard suggests exploring other areas of VFX, such as medical visualisation and motion graphics, to start earning and learning. He advises patience and mentions that the industry is slowly recovering from the effects of the strike.
Richard shares his journey into the VFX industry, starting with his early interest in computer art and his experience working on various films. He discusses the potential impact of AI on the industry, noting that while AI has the potential to automate certain tasks, it may not replace the creativity and expertise of artists.
Takeaways
- Visualisation is a quick way of seeing and planning what a sequence or shot will look like before it is filmed or created.
- Real-time tools like Unreal Engine have revolutionized visualisation by allowing for faster and more efficient workflows.
- Visualisation departments in studios offer an end-to-end solution and allow for more flexibility and collaboration in the production process.
- Students interested in entering the industry can explore visualisation in areas like architectural visualisation or working with companies that contract with the Ministry of Defense.
- The industry is currently experiencing a slowdown, but there is potential for a surge in demand once production ramps up again. Explore other areas of VFX, such as medical visualisation and motion graphics, to start earning and learning.
- Be patient as the industry recovers from the effects of the strike.
Motion graphics is still in demand and can be a good career path for 2D artists.
- Richard shares his journey into the VFX industry, starting with his early interest in computer art and his experience working on various films.
- While AI has the potential to automate certain tasks, it may not replace the creativity and expertise of artists.
Chapters
00:00 Introduction and Background
01:49 The Use Cases and Need for Visualisation
07:07 The Evolution of Visualisation Tools
10:58 Post-Vis and Tech-Vis
28:30 The Future of Visualisation and the Role of Generalists
34:22 Challenges in the VFX Industry
38:56 Richard's Journey into the VFX Industry
46:18 Exploring Opportunities in Other Areas
51:50 The Potential Impact of AI in VFX
You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

  continue reading

Разделы

1. Introduction and Background (00:00:00)

2. The Use Cases and Need for Visualization (00:01:49)

3. The Evolution of Visualization Tools (00:07:07)

4. Post-Vis and Tech-Vis (00:10:58)

5. The Future of Visualization and the Role of Generalists (00:28:30)

6. Challenges in the VFX Industry (00:34:22)

7. Richard's Journey into the VFX Industry (00:38:56)

8. Exploring Opportunities in Other Areas (00:46:18)

9. The Potential Impact of AI in VFX (00:51:50)

60 эпизодов

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