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S1E4. The Future of Storytelling & Narrative Design with Ken Levine
Manage episode 299385485 series 2947771
Raphael Colantonio and Peter Salnikov talk to Ken Levine (BioShock, Thief: The Dark Project, System Shock 2) about the way video games tell stories, and instruments which let the devs go deeper and bigger than in any other medium.
- Timing, dynamics, and keeping it simple;
- Smaller stories inside bigger ones;
- How to lead player’s attention and highlight what really matters;
- Cut-scenes, dialogue trees, audio logs, prescripted events and their impact on user experiencs;
- Procedural storytelling: what the future holds.
This and many more – in the fourth episode of The House of The Dev podcast.
Unreal Engine Dev Contest: https://unrealcontest.ru
Subscribe to our YouTube channel for video version of this podcast and more content: https://www.youtube.com/channel/UC4veWHR5m7wyk0GNWmQD8VA
34 эпизодов
Manage episode 299385485 series 2947771
Raphael Colantonio and Peter Salnikov talk to Ken Levine (BioShock, Thief: The Dark Project, System Shock 2) about the way video games tell stories, and instruments which let the devs go deeper and bigger than in any other medium.
- Timing, dynamics, and keeping it simple;
- Smaller stories inside bigger ones;
- How to lead player’s attention and highlight what really matters;
- Cut-scenes, dialogue trees, audio logs, prescripted events and their impact on user experiencs;
- Procedural storytelling: what the future holds.
This and many more – in the fourth episode of The House of The Dev podcast.
Unreal Engine Dev Contest: https://unrealcontest.ru
Subscribe to our YouTube channel for video version of this podcast and more content: https://www.youtube.com/channel/UC4veWHR5m7wyk0GNWmQD8VA
34 эпизодов
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