Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Feeling down? Is Joy a chore? The Joyspiracy Theory: A theory stating that in spite of corruption, deception, and conspiracy one can still experience chronic joy everyday.
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#1188: The History of Magic Design, Part 7
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This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.Mark Rosewater
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#1187: Foundations Starter Collection Design with Carmen Klomparens
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In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about the design of the product.Mark Rosewater
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#1186: The History of Magic Design, Part 6
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This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.Mark Rosewater
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#1185: Foundations Design with Bryan Hawley
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In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.Mark Rosewater
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#1184: The History of Magic Design, Part 5
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This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.Mark Rosewater
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#1183: Graveyard Mechanics
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In this podcast, I go through all the mechanics that interact with the graveyard in some way.Mark Rosewater
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#1182: The History of Magic Design, Part 4
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This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.Mark Rosewater
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#1181: Backwards Compatibility
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When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.Mark Rosewater
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#1180: The History of Magic Design, Part 3
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This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.Mark Rosewater
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Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.Mark Rosewater
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#1178: The History of Magic Design, Part 2
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This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.Mark Rosewater
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#1177: 2023–24 Mechanics Review
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In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.Mark Rosewater
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#1176: The History of Magic Design, Part 1
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This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.Mark Rosewater
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#1175: Duskmourn Worldbuilding with Emily Teng
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In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.Mark Rosewater
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In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.Mark Rosewater
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#1173: Duskmourn Set Design with Jules Robins
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In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.Mark Rosewater
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#1172: Lessons Learned – March of the Machine
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This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine.Mark Rosewater
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#1171: Duskmourn Art with Ovidio Cartagena
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In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set.Mark Rosewater
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#1170: Duskmourn Vision Design with Annie Sardelis
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In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.Mark Rosewater
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#1169: Borders and Frames
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In this podcasts, I talk about the history of various Magic card borders and frames.Mark Rosewater
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#1168: The Nadu Situation
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We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with the extra context that having 30 minutes to talk provides.Mark Rosewater
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#1167: Ally and Enemy
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In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.Mark Rosewater
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#1166: State of Design 2024
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Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.Mark Rosewater
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#1165: Bloomburrow Art Direction with Zack Stella
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In this podcast, I sit down with Zack Stella, Bloomburrow's art director, to talk about the visual look of the set.Mark Rosewater
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#1164: Stages of Design
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Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.Mark Rosewater
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#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson
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In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.Mark Rosewater
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#1162: San Diego Comic-Con 2024
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This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.Mark Rosewater
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#1161: Bloomburrow Play Design with Jadine Klomparens
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I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.Mark Rosewater
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In this podcast, I talk about the various ways we can make the hand matter mechanically.Mark Rosewater
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In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.Mark Rosewater
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In this podcast, I examine what exactly power level is and how it impacts design.Mark Rosewater
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#1157: Bloomburrow Set Design with Ian Duke
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In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.Mark Rosewater
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In this podcast, I examine what makes for fun gameplay.Mark Rosewater
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