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Anibros Podcast Episode 138 – The Promare Episode

 
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Manage episode 262113300 series 1013550
Контент предоставлен Anibros Creative. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Anibros Creative или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

Once again it’s been quite a time since the last post. This time there is semi-legitimate reason!

In particular, I (Laven) was waiting for my audio equipment to make its journey by steam-ship to the new world (nihon). But that doesn’t particularly excuse me in this case. What does, though, is that we were also waiting for approval from a certain anime studio to release our recorded audio of a certain interview regarding a certain fire-fighting anime. We have made the decision to just release the text transcript of our interview here as show notes. We were waiting to release our actual discussion of Promare (this episode) so that both pieces could be released in tandem, but alas that was not to be.

So, please enjoy our epsiode. I promise more are coming, if my promises mean anything to you anymore.

This week’s hosts:

Laven – @LavenVoth Kenny – @sakoku_otaku

https://ia601507.us.archive.org/11/items/podcast137promare/Podcast137-Promare.mp3

Download MP3 Here

STUDIO TRIGGER INTERVIEW

Interviewers: Kenneth Hendricks; Laven Voth (AniBros Creative, anibroscreative.com)

Interviewees: Hiromi Wakabayashi (“Waka”); Shigeto Koyama; Will Feng

English 日本語 PROMARE has been a huge success in Japan and internationally. How does it feel to have worked on such a popular film?

They worked on PROMARE because it is something they like doing. The fact that it is really popular worldwide and in Japan makes them thankful from the bottom of their hearts. (Waka)

(Koyama) We’ve been coming to Kumoricon since 2013, actually have been working on PROMARE since then. After KLK, and going to int cons, keeping in mind that they wanted to make something not just for Japan but internationally as well, so they feel like they’ve done the right thing. プロメアは日本でも海外でも大きな成功を納めました。こんな人気作品に関わることはどんな気持ちですか? While sometimes over the top, a lot of the rescue technology had realistic elements. What kind of research was done to learn about firefighting and emergency response?

Waka: At NY and San Francisco FD, there we were able to handle the equipment. But of course, in TRIGGER, taking stuff realistically is not what we do. We have to make it more bold, more TRIGGER. We have to alter it. The fact that you think it was seemed realistic is a success on our part. The fact we were able to make it feel realistic but still change it is good.

Will was able to help us coordinate the scheduling of the fire fighting locations.

Of the equipment you used, what was your favorite?

Waka: The jaws of life. (Kenny explained how Jaws of Life are meant to be used, and why they’re called that). ちょっと大げさな部分もありましたが、消火のシーンはとてもリアルで、本物の消化活動の様でした。消火活動や緊急時対応について、どんなリサーチをしましたか? Varys and Remi have such cool rescue suits. Was there ever plans to show them more on screen?

Waka: As much as we wanted to, because it is a film we didn’t want to take away the spotlight from Galo or Lio. If it was a TV series, for sure they would have their own episodes. They were designed by Koyama and Imaishi.

Koyama: Imaishi’s hobby/taste is for mechas that are broad and big.

They made me think of the Alien robot.

Koyama: The Powerlifter, yes バリスとレミーのレスキューギアがとってもカッコ良かったです。バリスとレミーをもっと登場させる予定はありましたか? Who came up with the ice-based guns?

Koyama: The idea of fighting ice with fire was in our minds from the beginning. It isn’t enough to just fight with

  continue reading

154 эпизодов

Artwork
iconПоделиться
 
Manage episode 262113300 series 1013550
Контент предоставлен Anibros Creative. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Anibros Creative или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

Once again it’s been quite a time since the last post. This time there is semi-legitimate reason!

In particular, I (Laven) was waiting for my audio equipment to make its journey by steam-ship to the new world (nihon). But that doesn’t particularly excuse me in this case. What does, though, is that we were also waiting for approval from a certain anime studio to release our recorded audio of a certain interview regarding a certain fire-fighting anime. We have made the decision to just release the text transcript of our interview here as show notes. We were waiting to release our actual discussion of Promare (this episode) so that both pieces could be released in tandem, but alas that was not to be.

So, please enjoy our epsiode. I promise more are coming, if my promises mean anything to you anymore.

This week’s hosts:

Laven – @LavenVoth Kenny – @sakoku_otaku

https://ia601507.us.archive.org/11/items/podcast137promare/Podcast137-Promare.mp3

Download MP3 Here

STUDIO TRIGGER INTERVIEW

Interviewers: Kenneth Hendricks; Laven Voth (AniBros Creative, anibroscreative.com)

Interviewees: Hiromi Wakabayashi (“Waka”); Shigeto Koyama; Will Feng

English 日本語 PROMARE has been a huge success in Japan and internationally. How does it feel to have worked on such a popular film?

They worked on PROMARE because it is something they like doing. The fact that it is really popular worldwide and in Japan makes them thankful from the bottom of their hearts. (Waka)

(Koyama) We’ve been coming to Kumoricon since 2013, actually have been working on PROMARE since then. After KLK, and going to int cons, keeping in mind that they wanted to make something not just for Japan but internationally as well, so they feel like they’ve done the right thing. プロメアは日本でも海外でも大きな成功を納めました。こんな人気作品に関わることはどんな気持ちですか? While sometimes over the top, a lot of the rescue technology had realistic elements. What kind of research was done to learn about firefighting and emergency response?

Waka: At NY and San Francisco FD, there we were able to handle the equipment. But of course, in TRIGGER, taking stuff realistically is not what we do. We have to make it more bold, more TRIGGER. We have to alter it. The fact that you think it was seemed realistic is a success on our part. The fact we were able to make it feel realistic but still change it is good.

Will was able to help us coordinate the scheduling of the fire fighting locations.

Of the equipment you used, what was your favorite?

Waka: The jaws of life. (Kenny explained how Jaws of Life are meant to be used, and why they’re called that). ちょっと大げさな部分もありましたが、消火のシーンはとてもリアルで、本物の消化活動の様でした。消火活動や緊急時対応について、どんなリサーチをしましたか? Varys and Remi have such cool rescue suits. Was there ever plans to show them more on screen?

Waka: As much as we wanted to, because it is a film we didn’t want to take away the spotlight from Galo or Lio. If it was a TV series, for sure they would have their own episodes. They were designed by Koyama and Imaishi.

Koyama: Imaishi’s hobby/taste is for mechas that are broad and big.

They made me think of the Alien robot.

Koyama: The Powerlifter, yes バリスとレミーのレスキューギアがとってもカッコ良かったです。バリスとレミーをもっと登場させる予定はありましたか? Who came up with the ice-based guns?

Koyama: The idea of fighting ice with fire was in our minds from the beginning. It isn’t enough to just fight with

  continue reading

154 эпизодов

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