Artwork

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PPR 154

 
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Контент предоставлен Press Pause Radio. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Press Pause Radio или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

ew year, same tardy nonsense—we recorded a few weeks ago, but life and technical issues got in the way of the production process, and for that, we sincerely apologize to y’all.

Before we get into the Golden Zonkies’ class of 2024, however, we wanted to have an old-school “PPR-ass PPR” round robin on a featured topic, and what better subject than the art and science behind video game box art?

Join George, Ed, and Andrew as they discuss the history, culture, and legacy of box art, such as the ever-changing motifs of design and the artists who famously brought them to life on shelves like George Opperman, Greg Martin, Bob Wakelin, Yoshitaka Amano, Tom DuBois, Ken Sugimori, Yoji Shinkawa, and more. Hell, have you ever thought about what the box of your favorite video game may have looked like in a different country? Raccoon Mario soaring against a yellow backdrop may be a Mount Rushmore type of pastiche here, but in Japan, the giant ensemble piece of characters against a teal palate is what tickles the nostalgia bone in that corner of the world, and that’s so weirdly fascinating don’t you think?

Every year that passes is another year closer to a fully digital media landscape, and while that can have huge ramifications on the preservation of software, something as innocuous as box art can sometimes be the little dumb thing that makes physical media truly that much more special. We hope you enjoy the latest episode of Press Pause Radio—and don’t forget to check out the next one, because we’ll be doing the Golden Zonkies for 2024 next!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

  continue reading

220 эпизодов

Artwork
iconПоделиться
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on January 31, 2025 09:30 (2d ago)

What now? This series will be checked again in the next hour. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 460655367 series 6623
Контент предоставлен Press Pause Radio. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Press Pause Radio или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

ew year, same tardy nonsense—we recorded a few weeks ago, but life and technical issues got in the way of the production process, and for that, we sincerely apologize to y’all.

Before we get into the Golden Zonkies’ class of 2024, however, we wanted to have an old-school “PPR-ass PPR” round robin on a featured topic, and what better subject than the art and science behind video game box art?

Join George, Ed, and Andrew as they discuss the history, culture, and legacy of box art, such as the ever-changing motifs of design and the artists who famously brought them to life on shelves like George Opperman, Greg Martin, Bob Wakelin, Yoshitaka Amano, Tom DuBois, Ken Sugimori, Yoji Shinkawa, and more. Hell, have you ever thought about what the box of your favorite video game may have looked like in a different country? Raccoon Mario soaring against a yellow backdrop may be a Mount Rushmore type of pastiche here, but in Japan, the giant ensemble piece of characters against a teal palate is what tickles the nostalgia bone in that corner of the world, and that’s so weirdly fascinating don’t you think?

Every year that passes is another year closer to a fully digital media landscape, and while that can have huge ramifications on the preservation of software, something as innocuous as box art can sometimes be the little dumb thing that makes physical media truly that much more special. We hope you enjoy the latest episode of Press Pause Radio—and don’t forget to check out the next one, because we’ll be doing the Golden Zonkies for 2024 next!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

  continue reading

220 эпизодов

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