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013 Railroading

49:38
 
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Контент предоставлен The RPG XRAY Team. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией The RPG XRAY Team или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

In this episode of RPG Ex-Ray, hosts Brendan Power, Jason Beaumont, and Erik Saltwell dive deep into the art and science of railroading in tabletop role-playing games.

Our main discussion in the episode is railroading—when and how it's appropriate, the balance between player agency and narrative structure, and how to avoid the pitfalls that can make players feel their choices are meaningless.

Key Ideas Discussed include:

  • Railroading vs. Player Agency: How to balance structured narratives with allowing players freedom of choice
  • Emergent Gameplay: The benefits and challenges of letting the story unfold organically based on player decisions
  • Jaquaying the Dungeon: Designing dungeons and scenarios that maximize player options and avoid linear paths
  • Consequences of Choices: Ensuring player decisions have meaningful impacts on the game world,
  • Player Expectations: Managing and setting player expectations to avoid feelings of being railroaded
  • GM Techniques: Tips for GMs on how to subtly guide players without overtly restricting their actions
  • Published Adventures: The advantages and pitfalls of using pre-made modules and how to adapt them for your group
  • Session Preparation: Strategies for effective game prep that allows for flexibility and player-driven narratives
  • Narrative Control: Understanding the balance of control between GM and players in creating a compelling story.

HOSTS:

APPENDIX X:

GAMES MENTIONED:

Quotes

  • "Railroading is what happens when there is a violation of expectations at the table about authority." - Erik
  • "I am okay with GMs putting their fingers on the scale in order to ensure that things are a good time." - Brendan
  • "If you can't see that you're being railroaded, you're probably okay with it. It's inartful GMs who are like, actually, that critical hit you just, you fired, it turns out you were shooting at a mirror, you know, or whatever. That's where it rings hollow." - Brendan
  • "I think experiencing the consequences of your decisions will long term better heighten play at the table." - Jason
  continue reading

15 эпизодов

Artwork

013 Railroading

RPG XRAY

published

iconПоделиться
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on September 27, 2024 12:36 (2M ago)

What now? This series will be checked again in the next hour. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 422137528 series 3510538
Контент предоставлен The RPG XRAY Team. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией The RPG XRAY Team или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.

In this episode of RPG Ex-Ray, hosts Brendan Power, Jason Beaumont, and Erik Saltwell dive deep into the art and science of railroading in tabletop role-playing games.

Our main discussion in the episode is railroading—when and how it's appropriate, the balance between player agency and narrative structure, and how to avoid the pitfalls that can make players feel their choices are meaningless.

Key Ideas Discussed include:

  • Railroading vs. Player Agency: How to balance structured narratives with allowing players freedom of choice
  • Emergent Gameplay: The benefits and challenges of letting the story unfold organically based on player decisions
  • Jaquaying the Dungeon: Designing dungeons and scenarios that maximize player options and avoid linear paths
  • Consequences of Choices: Ensuring player decisions have meaningful impacts on the game world,
  • Player Expectations: Managing and setting player expectations to avoid feelings of being railroaded
  • GM Techniques: Tips for GMs on how to subtly guide players without overtly restricting their actions
  • Published Adventures: The advantages and pitfalls of using pre-made modules and how to adapt them for your group
  • Session Preparation: Strategies for effective game prep that allows for flexibility and player-driven narratives
  • Narrative Control: Understanding the balance of control between GM and players in creating a compelling story.

HOSTS:

APPENDIX X:

GAMES MENTIONED:

Quotes

  • "Railroading is what happens when there is a violation of expectations at the table about authority." - Erik
  • "I am okay with GMs putting their fingers on the scale in order to ensure that things are a good time." - Brendan
  • "If you can't see that you're being railroaded, you're probably okay with it. It's inartful GMs who are like, actually, that critical hit you just, you fired, it turns out you were shooting at a mirror, you know, or whatever. That's where it rings hollow." - Brendan
  • "I think experiencing the consequences of your decisions will long term better heighten play at the table." - Jason
  continue reading

15 эпизодов

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