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Two Pills Tips: Classroom Card Games!

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Manage episode 215523610 series 2426416
Контент предоставлен Lauren Gory. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Lauren Gory или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
Cards Against Humanity/Apples to Apples Resources: http://www.techsavvyed.net/archives/3811 https://insidetheclassroomoutsidethebox.wordpress.com/2016/06/19/apples-to-apples-edu-style/ What: • Word association games • Shared goal by all players to complete a phrase by matching the dealer’s card to a card in their hand to earn points • Everyone has a unique set of cards in their hand, and thus the phrases can vary wildly, depending on the preference of the player. How: • Learners are divided into teams that can range from 4 students per team to 10 or more. • In each round, one player (the ‘judge’) turns over the top prompt card and the others, who each have a hand of 8-10 cards, anonymously throw down a single card in response. • Two sets of cards— a “judge” lays a category word or phrase and participants have to secretly lay a card from their hand that they believe best represents the word/phrase. The judge selects which card was the closest/funniest/most interesting/best. The card that the judge chooses earns a point. Who: • Small or large groups, though smaller teams may be more engaged • Classroom likely most conducive What topics: • Almost any content, usually as a review • Any topic that has clear subcategories/topics • So, for pharmacotherapy of diabetes, the topic card could be “DPP4’s, insulin, GLP-1’s, etc” and then students would have to use adjective/descriptor cards “hypoglycemia, weight gain, nausea, etc” and the best card wins • For heart failure, could use each drug class as a topic card and the descriptor cards could be “hypokalemia, mortality benefit, etc” When/Why: • Goal of this strategy is to provide an immersive active learning strategy for review and association/correlation of complex topics. • Though would take time to set up and print, could be used over and over • Estimated classroom time: 15-20 minutes Other: • This active learning strategy, like many, requires the instructor to be comfortable with a small amount of chaos. Learners typically enjoy this game and become competitive. • To add descriptor cards, could use “NOT cards”-so “NOT hypoglycemia” as a descriptor • Templates available online (see links in show notes)-probably want to print on cardstock for longer-lasting cards
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55 эпизодов

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Manage episode 215523610 series 2426416
Контент предоставлен Lauren Gory. Весь контент подкастов, включая эпизоды, графику и описания подкастов, загружается и предоставляется непосредственно компанией Lauren Gory или ее партнером по платформе подкастов. Если вы считаете, что кто-то использует вашу работу, защищенную авторским правом, без вашего разрешения, вы можете выполнить процедуру, описанную здесь https://ru.player.fm/legal.
Cards Against Humanity/Apples to Apples Resources: http://www.techsavvyed.net/archives/3811 https://insidetheclassroomoutsidethebox.wordpress.com/2016/06/19/apples-to-apples-edu-style/ What: • Word association games • Shared goal by all players to complete a phrase by matching the dealer’s card to a card in their hand to earn points • Everyone has a unique set of cards in their hand, and thus the phrases can vary wildly, depending on the preference of the player. How: • Learners are divided into teams that can range from 4 students per team to 10 or more. • In each round, one player (the ‘judge’) turns over the top prompt card and the others, who each have a hand of 8-10 cards, anonymously throw down a single card in response. • Two sets of cards— a “judge” lays a category word or phrase and participants have to secretly lay a card from their hand that they believe best represents the word/phrase. The judge selects which card was the closest/funniest/most interesting/best. The card that the judge chooses earns a point. Who: • Small or large groups, though smaller teams may be more engaged • Classroom likely most conducive What topics: • Almost any content, usually as a review • Any topic that has clear subcategories/topics • So, for pharmacotherapy of diabetes, the topic card could be “DPP4’s, insulin, GLP-1’s, etc” and then students would have to use adjective/descriptor cards “hypoglycemia, weight gain, nausea, etc” and the best card wins • For heart failure, could use each drug class as a topic card and the descriptor cards could be “hypokalemia, mortality benefit, etc” When/Why: • Goal of this strategy is to provide an immersive active learning strategy for review and association/correlation of complex topics. • Though would take time to set up and print, could be used over and over • Estimated classroom time: 15-20 minutes Other: • This active learning strategy, like many, requires the instructor to be comfortable with a small amount of chaos. Learners typically enjoy this game and become competitive. • To add descriptor cards, could use “NOT cards”-so “NOT hypoglycemia” as a descriptor • Templates available online (see links in show notes)-probably want to print on cardstock for longer-lasting cards
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55 эпизодов

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